Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/WaitForItemFabricatedAction.cs
2024-04-24 18:09:05 +03:00

80 lines
3.0 KiB
C#

#nullable enable
using Barotrauma.Items.Components;
using System.Linq;
namespace Barotrauma
{
/// <summary>
/// Waits for some item(s) to be fabricated before continuing the execution of the event.
/// </summary>
class WaitForItemFabricatedAction : EventAction
{
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character who must fabricate the item. If empty, it doesn't matter who fabricates it.")]
public Identifier CharacterTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the item that must be fabricated. Optional if ItemTag is set.")]
public Identifier ItemIdentifier { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the item that must be fabricated. Optional if ItemIdentifier is set.")]
public Identifier ItemTag { get; set; }
[Serialize(1, IsPropertySaveable.Yes, description: "Number of items that need to be fabricated.")]
public int Amount { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag to apply to the fabricated item(s).")]
public Identifier ApplyTagToItem { get; set; }
private int counter;
public WaitForItemFabricatedAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
if (ItemTag.IsEmpty && ItemIdentifier.IsEmpty)
{
DebugConsole.ThrowError($"Error in event \"{ParentEvent.Prefab.Identifier}\". {nameof(WaitForItemFabricatedAction)} does't define either a tag or an identifier of the item to check.",
contentPackage: element.ContentPackage);
}
foreach (var item in Item.ItemList)
{
var fabricator = item.GetComponent<Fabricator>();
if (fabricator != null)
{
fabricator.OnItemFabricated += OnItemFabricated;
}
}
}
public void OnItemFabricated(Item item, Character character)
{
if (item == null) { return; }
if (!CharacterTag.IsEmpty)
{
if (!ParentEvent.GetTargets(CharacterTag).Contains(character)) { return; }
}
if ((!ItemIdentifier.IsEmpty && item.Prefab.Identifier == ItemIdentifier) ||
(!ItemTag.IsEmpty && item.HasTag(ItemTag)))
{
if (!ApplyTagToItem.IsEmpty)
{
ParentEvent.AddTarget(ApplyTagToItem, item);
}
counter++;
}
}
public override bool IsFinished(ref string goTo)
{
return counter >= Amount;
}
public override void Reset()
{
counter = 0;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(counter >= Amount)} {nameof(WaitForItemFabricatedAction)} -> ({ItemTag}, {counter}/{Amount})";
}
}
}