38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
namespace Barotrauma
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{
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/// <summary>
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/// Waits for a specific amount of time before continuing the execution of the event.
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/// </summary>
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class WaitAction : EventAction
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{
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[Serialize(0.0f, IsPropertySaveable.Yes, description: "How long to wait (in seconds).")]
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public float Time { get; set; }
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private float timeRemaining;
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public WaitAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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timeRemaining = Time;
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}
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public override bool IsFinished(ref string goTo)
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{
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return timeRemaining <= 0;
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}
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public override void Reset()
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{
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timeRemaining = Time;
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}
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public override void Update(float deltaTime)
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{
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timeRemaining -= deltaTime;
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if (timeRemaining < 0.0f) { timeRemaining = 0.0f; }
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(timeRemaining <= 0)} {nameof(WaitAction)} -> (Remaining: {timeRemaining.ColorizeObject()}, Time: {Time.ColorizeObject()})";
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}
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}
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} |