Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TutorialIconAction.cs
2024-04-24 18:09:05 +03:00

68 lines
2.4 KiB
C#

using System.Linq;
namespace Barotrauma;
/// <summary>
/// Displays a tutorial icon next to a specific target.
/// </summary>
class TutorialIconAction : EventAction
{
public enum ActionType { Add, Remove, RemoveTarget, RemoveIcon, Clear };
[Serialize(ActionType.Add, IsPropertySaveable.Yes, description: "What to do with the icon. Add = add an icon, Remove = remove the icon that has the specific target and style, RemoveTarget = remove all icons assigned to the specific target, RemoveIcon = remove all icons with the specific style, Remove = remove all icons.")]
public ActionType Type { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the target to assign the icon to.")]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Style of the icon.")]
public Identifier IconStyle { get; set; }
private bool isFinished;
public TutorialIconAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
public override void Update(float deltaTime)
{
if (isFinished) { return; }
#if CLIENT
if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
{
if (ParentEvent.GetTargets(TargetTag).FirstOrDefault() is Entity target)
{
if (Type == ActionType.Add)
{
tutorialMode.Tutorial?.Icons.Add((target, IconStyle));
}
else if(Type == ActionType.Remove)
{
tutorialMode.Tutorial?.Icons.RemoveAll(i => i.entity == target && i.iconStyle == IconStyle);
}
else if (Type == ActionType.RemoveTarget)
{
tutorialMode.Tutorial?.Icons.RemoveAll(i => i.entity == target);
}
else if (Type == ActionType.RemoveIcon)
{
tutorialMode.Tutorial?.Icons.RemoveAll(i => i.iconStyle == IconStyle);
}
else if (Type == ActionType.Clear)
{
tutorialMode.Tutorial?.Icons.Clear();
}
}
}
#endif
isFinished = true;
}
public override bool IsFinished(ref string goToLabel)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
}