92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
using System.Collections.Generic;
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namespace Barotrauma
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{
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/// <summary>
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/// Executes all the StatusEffects defined as child elements of the action.
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/// </summary>
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partial class StatusEffectAction : EventAction
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{
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private readonly List<StatusEffect> effects = new List<StatusEffect>();
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private readonly int actionIndex;
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity or entities the status effect should target.")]
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public Identifier TargetTag { get; set; }
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public StatusEffectAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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actionIndex = 0;
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foreach (var subElement in parentEvent.Prefab.ConfigElement.Descendants())
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{
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if (subElement == element) { break; }
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actionIndex++;
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}
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "statuseffect":
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effects.Add(StatusEffect.Load(subElement, $"{nameof(StatusEffectAction)} ({parentEvent.Prefab.Identifier})"));
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break;
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}
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}
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}
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private bool isFinished = false;
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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var eventTargets = ParentEvent.GetTargets(TargetTag);
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foreach (StatusEffect effect in effects)
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{
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foreach (var target in eventTargets)
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{
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if (effect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
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{
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List<ISerializableEntity> nearbyTargets = new List<ISerializableEntity>();
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effect.AddNearbyTargets(target.WorldPosition, nearbyTargets);
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foreach (var nearbyTarget in nearbyTargets)
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{
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ApplyOnTarget(nearbyTarget as Entity, effect);
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}
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continue;
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}
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ApplyOnTarget(target, effect);
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}
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}
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#if SERVER
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ServerWrite(eventTargets);
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#endif
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isFinished = true;
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void ApplyOnTarget(Entity target, StatusEffect effect)
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{
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if (target is Item targetItem)
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{
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effect.Apply(effect.type, deltaTime, target, targetItem.AllPropertyObjects);
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}
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else
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{
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effect.Apply(effect.type, deltaTime, target, target as ISerializableEntity);
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}
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}
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(StatusEffectAction)} -> (TargetTag: {TargetTag.ColorizeObject()}";
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}
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}
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} |