Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SetTraitorEventStateAction.cs
2024-04-24 18:09:05 +03:00

52 lines
1.7 KiB
C#

#nullable enable
namespace Barotrauma
{
/// <summary>
/// Sets the state of the traitor event. Only valid in traitor events.
/// </summary>
class SetTraitorEventStateAction : EventAction
{
private readonly TraitorEvent? traitorEvent;
public SetTraitorEventStateAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
if (parentEvent is TraitorEvent traitorEvent)
{
this.traitorEvent = traitorEvent;
}
else
{
DebugConsole.ThrowError($"Cannot use the action {nameof(SetTraitorEventStateAction)} in the event \"{parentEvent.Prefab.Identifier}\" because it's not a traitor event.",
contentPackage: element.ContentPackage);
}
}
[Serialize(TraitorEvent.State.Completed, IsPropertySaveable.Yes, description: "The state to set the traitor event to (Incomplete, Completed or Failed).")]
public TraitorEvent.State State { get; set; }
private bool isFinished;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished || traitorEvent == null) { return; }
traitorEvent.CurrentState = State;
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(SetTraitorEventStateAction)} -> (State: {State})";
}
}
}