107 lines
3.9 KiB
C#
107 lines
3.9 KiB
C#
using System;
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namespace Barotrauma
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{
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/// <summary>
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/// Adjusts the price multiplier for stores or mechanical repairs in the current location.
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/// </summary>
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class SetPriceMultiplierAction : EventAction
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{
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public enum OperationType
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{
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Set,
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Multiply,
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Min,
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Max
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}
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public enum PriceMultiplierType
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{
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Store,
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Mechanical
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}
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[Serialize(1.0f, IsPropertySaveable.Yes, description: "Value to set as the multiplier, or to multiply, min or max the current multiplier with.")]
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public float Multiplier { get; set; }
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[Serialize(OperationType.Set, IsPropertySaveable.Yes, description: "Do you want to set the value as the multiplier, multiply the existing multiplier with it, or take the smaller or larger of the values.")]
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public OperationType Operation { get; set; }
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[Serialize(PriceMultiplierType.Store, IsPropertySaveable.Yes, description: "Do you want to set the price multiplier for stores or for mechanical services (hull and item repairs and restoring lost shuttles)?")]
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public PriceMultiplierType TargetMultiplier { get; set; }
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public SetPriceMultiplierAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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private bool isFinished = false;
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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if (GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.Map?.CurrentLocation != null)
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{
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float newMultiplier = GetCurrentMultiplier(campaign.Map.CurrentLocation);
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switch (Operation)
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{
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case OperationType.Set:
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newMultiplier = Multiplier;
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break;
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case OperationType.Multiply:
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newMultiplier *= Multiplier;
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break;
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case OperationType.Min:
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newMultiplier = Math.Min(Multiplier, campaign.Map.CurrentLocation.PriceMultiplier);
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break;
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case OperationType.Max:
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newMultiplier = Math.Max(Multiplier, campaign.Map.CurrentLocation.PriceMultiplier);
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break;
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default:
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throw new NotImplementedException();
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}
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SetCurrentMultiplier(campaign.Map.CurrentLocation, newMultiplier);
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}
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isFinished = true;
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}
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private float GetCurrentMultiplier(Location location)
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{
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return TargetMultiplier switch
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{
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PriceMultiplierType.Store => location.PriceMultiplier,
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PriceMultiplierType.Mechanical => location.MechanicalPriceMultiplier,
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_ => throw new NotImplementedException()
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};
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}
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private void SetCurrentMultiplier(Location location, float value)
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{
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switch (TargetMultiplier)
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{
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case PriceMultiplierType.Store:
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location.PriceMultiplier = value;
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break;
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case PriceMultiplierType.Mechanical:
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location.MechanicalPriceMultiplier = value;
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break;
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default:
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throw new NotImplementedException();
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}
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(SetPriceMultiplierAction)} -> (Multiplier: {Multiplier.ColorizeObject()}, " +
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$"Operation: {Operation.ColorizeObject()}, Target: {TargetMultiplier})";
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}
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}
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} |