Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ReputationAction.cs
2024-04-24 18:09:05 +03:00

82 lines
3.1 KiB
C#

namespace Barotrauma
{
/// <summary>
/// Adjusts the crew's reputation by some value.
/// </summary>
class ReputationAction : EventAction
{
public enum ReputationType
{
None,
Location,
Faction
}
public ReputationAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
[Serialize(0.0f, IsPropertySaveable.Yes, description: "Amount of reputation to add or remove.")]
public float Increase { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the faction you want to adjust the reputation for. Ignored if TargetType is set to Location.")]
public Identifier Identifier { get; set; }
[Serialize(ReputationType.None, IsPropertySaveable.Yes, description: "Do you want to adjust the reputation for a specific faction, or whichever faction controls the current location?")]
public ReputationType TargetType { get; set; }
private bool isFinished;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
switch (TargetType)
{
case ReputationType.Faction:
{
Faction faction = campaign.Factions.Find(faction1 => faction1.Prefab.Identifier == Identifier);
if (faction != null)
{
faction.Reputation.AddReputation(Increase);
}
else
{
DebugConsole.ThrowError($"Faction with the identifier \"{Identifier}\" was not found.",
contentPackage: ParentEvent.Prefab.ContentPackage);
}
break;
}
case ReputationType.Location:
{
campaign.Map.CurrentLocation?.Reputation?.AddReputation(Increase);
break;
}
default:
{
DebugConsole.ThrowError("ReputationAction requires a \"TargetType\" but none were specified.",
contentPackage: ParentEvent.Prefab.ContentPackage);
break;
}
}
}
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(ReputationAction)} -> (FactionIdentifier: {Identifier.ColorizeObject()}, TargetType: {TargetType.ColorizeObject()}, Increase: {Increase.ColorizeObject()})";
}
}
}