Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/RemoveItemAction.cs
2024-04-24 18:09:05 +03:00

89 lines
3.4 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
namespace Barotrauma
{
/// <summary>
/// Removes (deletes) a specific item or items.
/// </summary>
class RemoveItemAction : EventAction
{
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the item(s) to remove.")]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Optional list of identifiers the item(s) must have. You might for example want to go through all tagged items inside a cabinet, but only remove specific types of items.")]
public string ItemIdentifiers { get; set; }
[Serialize(1, IsPropertySaveable.Yes, description: "Maximum number of items to remove.")]
public int Amount { get; set; }
private readonly ImmutableHashSet<Identifier> itemIdentifierSplit;
public RemoveItemAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
if (string.IsNullOrEmpty(ItemIdentifiers))
{
ItemIdentifiers = element.GetAttributeString("itemidentifier", element.GetAttributeString("identifier", string.Empty));
}
itemIdentifierSplit = ItemIdentifiers.Split(',').ToIdentifiers().ToImmutableHashSet();
}
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag);
bool hasValidTargets = false;
foreach (Entity target in targets)
{
if (target is Character character && character.Inventory != null || target is Item)
{
hasValidTargets = true;
break;
}
}
if (!hasValidTargets) { return; }
HashSet<Item> removedItems = new HashSet<Item>();
foreach (Entity target in targets)
{
Inventory inventory = (target as Character)?.Inventory;
if (inventory != null)
{
while (removedItems.Count < Amount)
{
var item = inventory.FindItem(it =>
it != null &&
!removedItems.Contains(it) &&
(itemIdentifierSplit.Count == 0 || itemIdentifierSplit.Contains(it.Prefab.Identifier)), recursive: true);
if (item == null) { break; }
Entity.Spawner.AddItemToRemoveQueue(item);
removedItems.Add(item);
}
}
else if (target is Item item)
{
if (itemIdentifierSplit.Count == 0 || itemIdentifierSplit.Contains(item.Prefab.Identifier))
{
Entity.Spawner.AddItemToRemoveQueue(item);
removedItems.Add(item);
if (removedItems.Count >= Amount) { break; }
}
}
}
isFinished = true;
}
}
}