Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/RNGAction.cs
2024-04-24 18:09:05 +03:00

39 lines
1.5 KiB
C#

namespace Barotrauma
{
/// <summary>
/// Randomly executes either of the child actions (Success or Failure).
/// </summary>
class RNGAction : BinaryOptionAction
{
[Serialize(0.0f, IsPropertySaveable.Yes, description: "The probability of executing the Success actions. A value between 0-1.")]
public float Chance { get; set; }
public RNGAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
if (Chance >= 1.0f)
{
DebugConsole.ThrowError($"Incorrectly configured RNG Action in event \"{parentEvent.Prefab.Identifier}\". Probability is 1.0 (100%) or more, the action will always succeed.",
contentPackage: element.ContentPackage);
}
else if (Chance <= 0.0f)
{
DebugConsole.ThrowError($"Incorrectly configured RNG Action in event \"{parentEvent.Prefab.Identifier}\". Probability is 0 or less, the action will never succeed.",
contentPackage: element.ContentPackage);
}
}
private bool isFinished;
protected override bool? DetermineSuccess()
{
isFinished = true;
return Rand.Range(0.0, 1.0) <= Chance;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(RNGAction)} -> (Chance: {Chance.ColorizeObject()}, "+
$"Succeeded: {succeeded.ColorizeObject()})";
}
}
}