39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
namespace Barotrauma
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{
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/// <summary>
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/// Randomly executes either of the child actions (Success or Failure).
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/// </summary>
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class RNGAction : BinaryOptionAction
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{
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[Serialize(0.0f, IsPropertySaveable.Yes, description: "The probability of executing the Success actions. A value between 0-1.")]
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public float Chance { get; set; }
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public RNGAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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if (Chance >= 1.0f)
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{
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DebugConsole.ThrowError($"Incorrectly configured RNG Action in event \"{parentEvent.Prefab.Identifier}\". Probability is 1.0 (100%) or more, the action will always succeed.",
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contentPackage: element.ContentPackage);
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}
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else if (Chance <= 0.0f)
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{
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DebugConsole.ThrowError($"Incorrectly configured RNG Action in event \"{parentEvent.Prefab.Identifier}\". Probability is 0 or less, the action will never succeed.",
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contentPackage: element.ContentPackage);
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}
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}
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private bool isFinished;
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protected override bool? DetermineSuccess()
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{
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isFinished = true;
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return Rand.Range(0.0, 1.0) <= Chance;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(RNGAction)} -> (Chance: {Chance.ColorizeObject()}, "+
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$"Succeeded: {succeeded.ColorizeObject()})";
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}
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}
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} |