54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using System.Linq;
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namespace Barotrauma
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{
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/// <summary>
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/// Gives experience to a specific character.
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/// </summary>
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class GiveExpAction : EventAction
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{
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[Serialize(0, IsPropertySaveable.Yes, description: "The amount of experience to give. Cannot be negative.")]
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public int Amount { get; set; }
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character(s) to give the experience to.")]
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public Identifier TargetTag { get; set; }
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public GiveExpAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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if (TargetTag.IsEmpty)
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{
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": {nameof(GiveExpAction)} without a target tag (the action needs to know whose skill to check).",
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contentPackage: element.ContentPackage);
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}
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}
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private bool isFinished = false;
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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var targets = ParentEvent.GetTargets(TargetTag).Where(e => e is Character).Select(e => e as Character);
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foreach (var target in targets)
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{
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target.Info?.GiveExperience(Amount);
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}
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isFinished = true;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(GiveExpAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
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$"Amount: {Amount.ColorizeObject()})";
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}
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}
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}
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