Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/CheckTraitorEventStateAction.cs
2024-04-24 18:09:05 +03:00

39 lines
1.5 KiB
C#

#nullable enable
namespace Barotrauma
{
/// <summary>
/// Check the state of the traitor event the action is defined in. Only valid for traitor events.
/// </summary>
class CheckTraitorEventStateAction : BinaryOptionAction
{
[Serialize(TraitorEvent.State.Completed, IsPropertySaveable.Yes, description: "What does the state of the event need to be for the check to succeed?")]
public TraitorEvent.State State { get; set; }
private readonly TraitorEvent? traitorEvent;
public CheckTraitorEventStateAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
if (parentEvent is TraitorEvent traitorEvent)
{
this.traitorEvent = traitorEvent;
}
else
{
DebugConsole.ThrowError($"Cannot use the action {nameof(CheckTraitorEventStateAction)} in the event \"{parentEvent.Prefab.Identifier}\" because it's not a traitor event.",
contentPackage: element.ContentPackage);
}
}
protected override bool? DetermineSuccess()
{
return traitorEvent?.CurrentState == State;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(CheckTraitorEventStateAction)} -> " +
$"State: {State.ColorizeObject()}, Succeeded: {succeeded.ColorizeObject()})";
}
}
}