71 lines
3.3 KiB
C#
71 lines
3.3 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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/// <summary>
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/// Check whether a target has a specific affliction.
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/// </summary>
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internal class CheckAfflictionAction : BinaryOptionAction
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{
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[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the affliction.")]
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public Identifier Identifier { get; set; } = Identifier.Empty;
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character to check.")]
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public Identifier TargetTag { get; set; } = Identifier.Empty;
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[Serialize("", IsPropertySaveable.Yes, description: "Tag referring to the character who caused the affliction. Can be used to require the affliction to be caused by a specific character.")]
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public Identifier SourceCharacter { get; set; } = Identifier.Empty;
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[Serialize(LimbType.None, IsPropertySaveable.Yes, "Only check afflictions on the specified limb type.")]
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public LimbType TargetLimb { get; set; }
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[Serialize(true, IsPropertySaveable.Yes, "When set to false, limb-specific afflictions are ignored when not checking a specific limb.")]
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public bool AllowLimbAfflictions { get; set; }
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[Serialize(0.0f, IsPropertySaveable.Yes, "Minimum strength of the affliction.")]
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public float MinStrength { get; set; }
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public CheckAfflictionAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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protected override bool? DetermineSuccess()
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{
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if (Identifier.IsEmpty || TargetTag.IsEmpty) { return false; }
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List<Character> targets = ParentEvent.GetTargets(TargetTag).OfType<Character>().ToList();
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foreach (var target in targets)
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{
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if (target.CharacterHealth == null) { continue; }
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if (TargetLimb == LimbType.None)
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{
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if (target.CharacterHealth.GetAfflictionStrengthByIdentifier(Identifier, AllowLimbAfflictions) >= MinStrength) { return true; }
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}
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IEnumerable<Affliction> afflictions = target.CharacterHealth.GetAllAfflictions().Where(affliction =>
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{
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if (affliction.Prefab.LimbSpecific)
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{
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LimbType? limbType = target.CharacterHealth.GetAfflictionLimb(affliction)?.type;
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if (limbType == null || limbType != TargetLimb) { return false; }
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}
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if (!SourceCharacter.IsEmpty)
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{
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if (!ParentEvent.GetTargets(SourceCharacter).Contains(affliction.Source)) { return false; }
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}
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return affliction.Strength >= MinStrength;
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});
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if (afflictions.Any(a => a.Identifier == Identifier)) { return true; }
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}
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return false;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(CheckAfflictionAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
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$"AfflictionIdentifier: {Identifier.ColorizeObject()}, " +
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$"TargetLimb: {TargetLimb.ColorizeObject()}, " +
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$"Succeeded: {succeeded.ColorizeObject()})";
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}
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}
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} |