Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/ArtifactEvent.cs
2024-06-18 16:50:02 +03:00

137 lines
4.6 KiB
C#

using Microsoft.Xna.Framework;
namespace Barotrauma
{
class ArtifactEvent : Event
{
private ItemPrefab itemPrefab;
private Item item;
private int state;
private Vector2 spawnPos;
private bool spawnPending;
public bool SpawnPending => spawnPending;
public int State => state;
public Item Item => item;
public Vector2 SpawnPos => spawnPos;
public override Vector2 DebugDrawPos
{
get { return spawnPos; }
}
public override string ToString()
{
return $"ArtifactEvent ({(itemPrefab == null ? "null" : itemPrefab.Name)})";
}
public ArtifactEvent(EventPrefab prefab, int seed)
: base(prefab, seed)
{
if (prefab.ConfigElement.GetAttribute("itemname") != null)
{
DebugConsole.ThrowError("Error in ArtifactEvent - use item identifier instead of the name of the item.",
contentPackage: prefab?.ContentPackage);
string itemName = prefab.ConfigElement.GetAttributeString("itemname", "");
itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName);
}
}
else
{
Identifier itemIdentifier = prefab.ConfigElement.GetAttributeIdentifier("itemidentifier", Identifier.Empty);
itemPrefab = MapEntityPrefab.FindByIdentifier(itemIdentifier) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Error in ArtifactEvent - couldn't find an item prefab with the identifier " + itemIdentifier,
contentPackage: prefab?.ContentPackage);
}
}
}
protected override void InitEventSpecific(EventSet parentSet)
{
spawnPos = Level.Loaded.GetRandomItemPos(
(Rand.Value(Rand.RandSync.ServerAndClient) < 0.5f) ?
Level.PositionType.MainPath | Level.PositionType.SidePath :
Level.PositionType.Cave | Level.PositionType.Ruin,
500.0f, 10000.0f, 30.0f, SpawnPosFilter);
spawnPending = true;
}
public override string GetDebugInfo()
{
return
$"Finished: {IsFinished.ColorizeObject()}\n" +
$"Item: {Item.ColorizeObject()}\n" +
$"Spawn pending: {SpawnPending.ColorizeObject()}\n" +
$"Spawn position: {SpawnPos.ColorizeObject()}";
}
private void SpawnItem()
{
item = new Item(itemPrefab, spawnPos, null);
item.body.FarseerBody.BodyType = FarseerPhysics.BodyType.Kinematic;
//try to find an artifact holder and place the artifact inside it
foreach (Item it in Item.ItemList)
{
if (it.Submarine != null || !it.HasTag(Tags.ArtifactHolder)) { continue; }
var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
if (itemContainer == null) continue;
if (itemContainer.Combine(item, user: null)) break; // Placement successful
}
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.NewMessage("Initialized ArtifactEvent (" + item.Name + ")", Color.White);
}
#if SERVER
if (GameMain.Server != null)
{
Entity.Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
}
#endif
}
public override void Update(float deltaTime)
{
if (spawnPending)
{
if (itemPrefab == null)
{
isFinished = true;
return;
}
SpawnItem();
spawnPending = false;
}
switch (state)
{
case 0:
if (item.ParentInventory != null) { item.body.FarseerBody.BodyType = FarseerPhysics.BodyType.Dynamic; }
if (item.CurrentHull == null) return;
state = 1;
break;
case 1:
if (!Submarine.MainSub.AtEitherExit) { return; }
Finish();
state = 2;
break;
}
}
}
}