Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGivePermanentStat.cs
T
2023-11-30 13:53:00 +02:00

117 lines
5.3 KiB
C#

using System;
namespace Barotrauma.Abilities
{
public enum PermanentStatPlaceholder
{
None,
LocationName,
LocationIndex
}
class CharacterAbilityGivePermanentStat : CharacterAbility
{
private readonly Identifier statIdentifier;
private readonly StatTypes statType;
private readonly float value;
private readonly float maxValue;
private readonly bool targetAllies;
private readonly bool removeOnDeath;
private readonly bool giveOnAddingFirstTime;
private readonly bool setValue;
private readonly PermanentStatPlaceholder placeholder;
/// <summary>
/// If enabled, the effect is applied on the target of the ability (e.g. the character that was killed if the effect type is OnKillCharacter).
/// Defaults to false (= targets the character who has the talent).
/// </summary>
private readonly bool targetAbilityTarget = false;
public override bool AllowClientSimulation => true;
public override bool AppliesEffectOnIntervalUpdate => true;
public CharacterAbilityGivePermanentStat(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
statIdentifier = abilityElement.GetAttributeIdentifier("statidentifier", Identifier.Empty);
if (statIdentifier.IsEmpty)
{
DebugConsole.ThrowError($"Error in talent \"{CharacterTalent.DebugIdentifier}\" - stat identifier not defined.",
contentPackage: abilityElement.ContentPackage);
}
string statTypeName = abilityElement.GetAttributeString("stattype", string.Empty);
statType = string.IsNullOrEmpty(statTypeName) ? StatTypes.None : CharacterAbilityGroup.ParseStatType(statTypeName, CharacterTalent.DebugIdentifier);
value = abilityElement.GetAttributeFloat("value", 0f);
maxValue = abilityElement.GetAttributeFloat("maxvalue", float.MaxValue);
targetAllies = abilityElement.GetAttributeBool("targetallies", false);
removeOnDeath = abilityElement.GetAttributeBool("removeondeath", false);
giveOnAddingFirstTime = abilityElement.GetAttributeBool("giveonaddingfirsttime", characterAbilityGroup.AbilityEffectType == AbilityEffectType.None);
setValue = abilityElement.GetAttributeBool("setvalue", false);
placeholder = abilityElement.GetAttributeEnum("placeholder", PermanentStatPlaceholder.None);
targetAbilityTarget = abilityElement.GetAttributeBool(nameof(targetAbilityTarget), false);
}
public override void InitializeAbility(bool addingFirstTime)
{
if (giveOnAddingFirstTime && addingFirstTime)
{
ApplyEffectSpecific(abilityObject: null);
}
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
ApplyEffectSpecific(abilityObject);
}
protected override void ApplyEffect()
{
ApplyEffectSpecific(abilityObject: null);
}
private void ApplyEffectSpecific(AbilityObject abilityObject)
{
Identifier identifier = HandlePlaceholders(placeholder, statIdentifier);
if (targetAllies)
{
foreach (Character c in Character.GetFriendlyCrew(Character))
{
c?.Info?.ChangeSavedStatValue(statType, value, identifier, removeOnDeath, maxValue: maxValue, setValue: setValue);
}
}
else
{
Character targetCharacter =
targetAbilityTarget ?
(abilityObject as IAbilityCharacter)?.Character ?? Character :
Character;
if (targetCharacter == null)
{
DebugConsole.ThrowError($"Error in {nameof(CharacterAbilityGivePermanentStat.ApplyEffectSpecific)}: character was null.\n{Environment.StackTrace.CleanupStackTrace()}");
return;
}
if (targetCharacter?.Info == null)
{
DebugConsole.AddWarning($"Error in {nameof(CharacterAbilityGivePermanentStat.ApplyEffectSpecific)}: character {targetCharacter} has no CharacterInfo. Are you trying to use the condition on a non-player character?\n{Environment.StackTrace.CleanupStackTrace()}");
return;
}
targetCharacter.Info.ChangeSavedStatValue(statType, value, identifier, removeOnDeath, maxValue: maxValue, setValue: setValue);
}
}
public static Identifier HandlePlaceholders(PermanentStatPlaceholder placeholder, Identifier original)
{
if (GameMain.GameSession?.Campaign?.Map is not { } map) { return original; }
switch (placeholder)
{
case PermanentStatPlaceholder.LocationName when map.CurrentLocation is { } location:
return original.Replace("[placeholder]", location.NameIdentifier.Value);
case PermanentStatPlaceholder.LocationIndex:
return original.Replace("[placeholder]", map.CurrentLocationIndex.ToString());
}
return original;
}
}
}