Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGiveFlag.cs
T
Markus Isberg ecb6d40b4b Build 0.20.7.0
2022-11-18 18:13:38 +02:00

19 lines
793 B
C#

namespace Barotrauma.Abilities
{
class CharacterAbilityGiveFlag : CharacterAbility
{
private readonly AbilityFlags abilityFlag;
// this and resistance giving should probably be moved directly to charactertalent attributes, as they don't need to interact with either ability group types
public CharacterAbilityGiveFlag(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
abilityFlag = CharacterAbilityGroup.ParseFlagType(abilityElement.GetAttributeString("flagtype", ""), CharacterTalent.DebugIdentifier);
}
public override void InitializeAbility(bool addingFirstTime)
{
Character.AddAbilityFlag(abilityFlag);
}
}
}