21 lines
972 B
C#
21 lines
972 B
C#
using Barotrauma.Items.Components;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class ShipIssueWorkerSteer : ShipIssueWorkerItem
|
|
{
|
|
// The AI could be set to steer automatically through a specialized job or autonomous objectives
|
|
// but the logic involved doesn't really allow that without some annoyingly specific changes
|
|
// hence the AI will command itself to steer if steering is not being taken care of or the target location is wrong
|
|
public ShipIssueWorkerSteer(ShipCommandManager shipCommandManager, Order order) : base(shipCommandManager, order) { }
|
|
public override void CalculateImportanceSpecific()
|
|
{
|
|
if (shipCommandManager.NavigationState == ShipCommandManager.NavigationStates.Inactive) { return; }
|
|
if (TargetItemComponent is Powered powered && powered.Voltage <= powered.MinVoltage) { return; }
|
|
if (TargetItem.Condition <= 0f) { return; }
|
|
|
|
Importance = 70f;
|
|
}
|
|
}
|
|
}
|