Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerGlobal.cs
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

30 lines
1.0 KiB
C#

namespace Barotrauma
{
abstract class ShipGlobalIssue
{
public float GlobalImportance { get; set; }
protected ShipCommandManager shipCommandManager;
public ShipGlobalIssue(ShipCommandManager shipCommandManager)
{
this.shipCommandManager = shipCommandManager;
}
public abstract void CalculateGlobalIssue();
}
abstract class ShipIssueWorkerGlobal : ShipIssueWorker
{
private readonly ShipGlobalIssue shipGlobalIssue;
public ShipIssueWorkerGlobal(ShipCommandManager shipCommandManager, Order suggestedOrderPrefab, ShipGlobalIssue shipGlobalIssue) : base (shipCommandManager, suggestedOrderPrefab)
{
this.shipGlobalIssue = shipGlobalIssue;
}
public override void CalculateImportanceSpecific() // importances for global issues are precalculated, so that they don't need to be calculated per each attending character
{
Importance = shipGlobalIssue.GlobalImportance;
}
}
}