Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerFixLeaks.cs
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

39 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class ShipGlobalIssueFixLeaks : ShipGlobalIssue
{
readonly List<float> hullSeverities = new List<float>();
public ShipGlobalIssueFixLeaks(ShipCommandManager shipCommandManager) : base(shipCommandManager) { }
public override void CalculateGlobalIssue()
{
hullSeverities.Clear();
foreach (Gap gap in Gap.GapList)
{
if (AIObjectiveFixLeaks.IsValidTarget(gap, shipCommandManager.character))
{
hullSeverities.Add(AIObjectiveFixLeaks.GetLeakSeverity(gap));
}
}
float averagePercentage = 0f;
if (hullSeverities.Any())
{
hullSeverities.Sort();
averagePercentage = hullSeverities.TakeLast(3).Average(); // get the 3 most damaged items on the ship and get their average
}
GlobalImportance = averagePercentage;
}
}
class ShipIssueWorkerFixLeaks : ShipIssueWorkerGlobal
{
public override bool StopDuringEmergency => false;
public ShipIssueWorkerFixLeaks(ShipCommandManager shipCommandManager, Order order, ShipGlobalIssueFixLeaks shipGlobalIssueFixLeaks) : base(shipCommandManager, order, shipGlobalIssueFixLeaks) { }
}
}