Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectivePumpWater.cs
2024-06-18 16:50:02 +03:00

100 lines
3.9 KiB
C#

using Barotrauma.Items.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectivePumpWater : AIObjectiveLoop<Pump>
{
public override Identifier Identifier { get; set; } = "pump water".ToIdentifier();
public override bool KeepDivingGearOn => true;
public override bool AllowAutomaticItemUnequipping => true;
protected override bool AllowWhileHandcuffed => false;
private List<Pump> pumpList;
public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, Identifier option, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier, option) { }
protected override void FindTargets()
{
if (Option == null) { return; }
base.FindTargets();
}
protected override bool IsValidTarget(Pump pump)
{
if (pump?.Item == null || pump.Item.Removed) { return false; }
if (pump.Item.IgnoreByAI(character)) { return false; }
if (!pump.Item.IsInteractable(character)) { return false; }
if (pump.IsAutoControlled) { return false; }
if (pump.Item.ConditionPercentage <= 0) { return false; }
if (pump.Item.CurrentHull == null) { return false; }
if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
if (character.Submarine != null && pump.Item.Submarine != null)
{
if (!character.Submarine.IsConnectedTo(pump.Item.Submarine)) { return false; }
}
if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c) && HumanAIController.IsActive(c))) { return false; }
if (pump.Item.IsClaimedByBallastFlora) { return false; }
if (IsReady(pump)) { return false; }
return true;
}
protected override IEnumerable<Pump> GetList()
{
if (pumpList == null)
{
if (character == null || character.Submarine == null) { return Array.Empty<Pump>(); }
pumpList = new List<Pump>();
foreach (Item item in character.Submarine.GetItems(true))
{
var pump = item.GetComponent<Pump>();
if (pump == null || pump.Item.Submarine == null || pump.Item.CurrentHull == null) { continue; }
if (pump.Item.Submarine.TeamID != character.TeamID) { continue; }
if (pump.Item.HasTag(Tags.Ballast)) { continue; }
pumpList.Add(pump);
}
}
return pumpList;
}
protected override float GetTargetPriority()
{
if (Targets.None()) { return 0; }
if (Option == "stoppumping")
{
return Targets.Max(t => MathHelper.Lerp(0, 100, Math.Abs(t.FlowPercentage / 100)));
}
else
{
return Targets.Max(t => MathHelper.Lerp(100, 0, Math.Abs(-t.FlowPercentage / 100)));
}
}
private bool IsReady(Pump pump)
{
if (Option == "stoppumping")
{
return !pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0);
}
else
{
return !pump.Item.InWater || pump.IsActive && pump.FlowPercentage <= -99.9f;
}
}
protected override AIObjective ObjectiveConstructor(Pump pump)
=> new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false)
{
completionCondition = () => IsReady(pump)
};
protected override void OnObjectiveCompleted(AIObjective objective, Pump target)
=> HumanAIController.RemoveTargets<AIObjectivePumpWater, Pump>(character, target);
}
}