79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
using Barotrauma.Networking;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
|
|
namespace Barotrauma.Items.Components
|
|
{
|
|
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
|
|
{
|
|
private readonly struct ServerEventData : IEventData
|
|
{
|
|
public readonly int EventIndex;
|
|
|
|
public ServerEventData(int eventIndex)
|
|
{
|
|
EventIndex = eventIndex;
|
|
}
|
|
}
|
|
|
|
public void CreateNetworkEvent()
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
//split into multiple events because one might not be enough to fit all the nodes
|
|
int eventCount = Math.Max((int)Math.Ceiling(nodes.Count / (float)MaxNodesPerNetworkEvent), 1);
|
|
for (int i = 0; i < eventCount; i++)
|
|
{
|
|
item.CreateServerEvent(this, new ServerEventData(i));
|
|
}
|
|
}
|
|
|
|
public override bool ValidateEventData(NetEntityEvent.IData data)
|
|
=> TryExtractEventData<ServerEventData>(data, out _);
|
|
|
|
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
|
{
|
|
var eventData = ExtractEventData<ServerEventData>(extraData);
|
|
int eventIndex = eventData.EventIndex;
|
|
int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
|
|
int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
|
|
|
|
msg.WriteRangedInteger(eventIndex, 0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent));
|
|
msg.WriteRangedInteger(nodeCount, 0, MaxNodesPerNetworkEvent);
|
|
for (int i = nodeStartIndex; i < nodeStartIndex + nodeCount; i++)
|
|
{
|
|
msg.WriteSingle(nodes[i].X);
|
|
msg.WriteSingle(nodes[i].Y);
|
|
}
|
|
}
|
|
|
|
public void ServerEventRead(IReadMessage msg, Client c)
|
|
{
|
|
int nodeCount = msg.ReadByte();
|
|
Vector2 lastNodePos = Vector2.Zero;
|
|
if (nodeCount > 0)
|
|
{
|
|
lastNodePos = new Vector2(msg.ReadSingle(), msg.ReadSingle());
|
|
}
|
|
|
|
if (!item.CanClientAccess(c)) { return; }
|
|
|
|
if (nodes.Count > nodeCount)
|
|
{
|
|
nodes.RemoveRange(nodeCount, nodes.Count - nodeCount);
|
|
}
|
|
if (nodeCount > 0)
|
|
{
|
|
if (nodeCount > nodes.Count)
|
|
{
|
|
nodes.Add(lastNodePos);
|
|
}
|
|
else
|
|
{
|
|
nodes[nodes.Count - 1] = lastNodePos;
|
|
}
|
|
}
|
|
CreateNetworkEvent();
|
|
}
|
|
}
|
|
}
|