Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Machines/Reactor.cs
Markus Isberg 31d2dc658e Build 0.20.9.0
2022-12-01 21:59:53 +02:00

60 lines
2.2 KiB
C#

using Barotrauma.Networking;
using System;
namespace Barotrauma.Items.Components
{
partial class Reactor
{
const float NetworkUpdateIntervalLow = 10.0f;
private Client blameOnBroken;
private float? nextServerLogWriteTime;
private float lastServerLogWriteTime;
public void ServerEventRead(IReadMessage msg, Client c)
{
bool autoTemp = msg.ReadBoolean();
bool powerOn = msg.ReadBoolean();
float fissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
float turbineOutput = msg.ReadRangedSingle(0.0f, 100.0f, 8);
float temperatureBoostAmount = msg.ReadRangedSingle(-TemperatureBoostAmount, TemperatureBoostAmount, 8);
if (!item.CanClientAccess(c)) { return; }
IsActive = true;
if (!autoTemp && AutoTemp) { blameOnBroken = c; }
if (turbineOutput < TargetTurbineOutput) { blameOnBroken = c; }
if (fissionRate > TargetFissionRate) { blameOnBroken = c; }
if (!_powerOn && powerOn) { blameOnBroken = c; }
AutoTemp = autoTemp;
_powerOn = powerOn;
TargetFissionRate = fissionRate;
TargetTurbineOutput = turbineOutput;
if (AllowTemperatureBoost) { temperatureBoost = temperatureBoostAmount; }
LastUser = c.Character;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
//need to create a server event to notify all clients of the changed state
unsentChanges = true;
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteBoolean(autoTemp);
msg.WriteBoolean(_powerOn);
msg.WriteRangedSingle(temperature, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(TargetFissionRate, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(TargetTurbineOutput, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(degreeOfSuccess, 0.0f, 1.0f, 8);
msg.WriteRangedSingle(temperatureBoost, -TemperatureBoostAmount, TemperatureBoostAmount, 8);
}
}
}