Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Machines/Fabricator.cs
Markus Isberg ecb6d40b4b Build 0.20.7.0
2022-11-18 18:13:38 +02:00

79 lines
2.9 KiB
C#

using Barotrauma.Networking;
using System;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
public void ServerEventRead(IReadMessage msg, Client c)
{
uint recipeHash = msg.ReadUInt32();
int amountToFabricate = msg.ReadRangedInteger(1, MaxAmountToFabricate);
item.CreateServerEvent(this);
if (!item.CanClientAccess(c)) { return; }
AmountToFabricate = amountToFabricate;
if (recipeHash == 0)
{
CancelFabricating(c.Character);
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricatedItem.RecipeHash == recipeHash) { return; }
if (recipeHash == 0) { return; }
amountRemaining = AmountToFabricate;
StartFabricating(fabricationRecipes[recipeHash], c.Character);
}
}
private ulong serverEventId = 0;
private readonly struct EventData : IEventData
{
public readonly ulong ServerEventId;
public readonly FabricatorState State;
public EventData(ulong serverEventId, FabricatorState state)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
ServerEventId = serverEventId;
State = state;
}
}
public override IEventData ServerGetEventData()
=> new EventData(serverEventId, State);
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<EventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
var componentData = ExtractEventData<EventData>(extraData);
msg.WriteByte((byte)componentData.State);
msg.WriteRangedInteger(AmountToFabricate, 0, MaxAmountToFabricate);
msg.WriteRangedInteger(amountRemaining, 0, MaxAmountToFabricate);
msg.WriteSingle(timeUntilReady);
uint recipeHash = fabricatedItem?.RecipeHash ?? 0;
msg.WriteUInt32(recipeHash);
UInt16 userId = fabricatedItem is null || user is null ? (UInt16)0 : user.ID;
msg.WriteUInt16(userId);
var reachedLimits = fabricationLimits.Where(kvp => kvp.Value <= 0);
msg.WriteUInt16((ushort)reachedLimits.Count());
foreach (var kvp in reachedLimits)
{
msg.WriteUInt32(kvp.Key);
}
}
}
}