54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using System;
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namespace Barotrauma.Items.Components
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{
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partial class Door
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{
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private readonly struct EventData : IEventData
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{
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public readonly bool ForcedOpen;
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public EventData(bool forcedOpen)
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{
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ForcedOpen = forcedOpen;
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}
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}
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partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
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{
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if (IsStuck || isOpen == open)
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{
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return;
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}
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isOpen = open;
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//opening a partially stuck door makes it less stuck
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if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
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ActionType actionType = open ? ActionType.OnOpen : ActionType.OnClose;
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item.ApplyStatusEffects(actionType, deltaTime: 1.0f);
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if (sendNetworkMessage)
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{
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item.CreateServerEvent(this, new EventData(forcedOpen));
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}
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}
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public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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bool forcedOpen = TryExtractEventData<EventData>(extraData, out var eventData) && eventData.ForcedOpen;
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base.ServerEventWrite(msg, c, extraData);
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msg.WriteBoolean(isOpen);
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msg.WriteBoolean(isBroken);
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msg.WriteBoolean(forcedOpen); //forced open
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msg.WriteBoolean(isStuck);
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msg.WriteBoolean(isJammed);
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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msg.WriteUInt16(lastUser == null ? (UInt16)0 : lastUser.ID);
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}
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}
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}
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