33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class PirateMission : Mission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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// duplicate code from escortmission, should possibly be combined, though additional loot items might be added so maybe not
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if (characters.Count == 0)
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{
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throw new InvalidOperationException("Server attempted to write escort mission data when no characters had been spawned.");
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}
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msg.WriteByte((byte)characters.Count);
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foreach (Character character in characters)
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{
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character.WriteSpawnData(msg, character.ID, restrictMessageSize: false);
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msg.WriteUInt16((ushort)characterItems[character].Count());
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foreach (Item item in characterItems[character])
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{
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item.WriteSpawnData(msg, item.ID, item.ParentInventory?.Owner?.ID ?? Entity.NullEntityID, 0, item.ParentInventory?.FindIndex(item) ?? -1);
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}
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}
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}
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}
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}
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