21 lines
716 B
C#
21 lines
716 B
C#
using Barotrauma.Networking;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class NestMission : Mission
|
|
{
|
|
public override void ServerWriteInitial(IWriteMessage msg, Client c)
|
|
{
|
|
base.ServerWriteInitial(msg, c);
|
|
msg.WriteByte((byte)(selectedCave == null || Level.Loaded == null || !Level.Loaded.Caves.Contains(selectedCave) ? 255 : Level.Loaded.Caves.IndexOf(selectedCave)));
|
|
msg.WriteSingle(nestPosition.X);
|
|
msg.WriteSingle(nestPosition.Y);
|
|
msg.WriteUInt16((ushort)items.Count);
|
|
foreach (Item item in items)
|
|
{
|
|
item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0, -1);
|
|
}
|
|
}
|
|
}
|
|
}
|