25 lines
716 B
C#
25 lines
716 B
C#
using Barotrauma.Networking;
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using System;
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namespace Barotrauma
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{
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partial class MonsterMission : Mission
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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if (monsters.Count == 0 && monsterPrefabs.Count > 0)
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{
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throw new InvalidOperationException("Server attempted to write monster mission data when no monsters had been spawned.");
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}
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msg.WriteByte((byte)monsters.Count);
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foreach (Character monster in monsters)
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{
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monster.WriteSpawnData(msg, monster.ID, restrictMessageSize: false);
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}
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}
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}
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}
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