Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/Mission.cs
2023-11-30 13:53:00 +02:00

135 lines
6.3 KiB
C#

using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
int messageIndex = missionState - 1;
if (messageIndex >= Headers.Length && messageIndex >= Messages.Length) { return; }
if (messageIndex < 0) { return; }
LocalizedString header = messageIndex < Headers.Length ? Headers[messageIndex] : "";
LocalizedString message = messageIndex < Messages.Length ? Messages[messageIndex] : "";
if (!message.IsNullOrEmpty())
{
message = ModifyMessage(message, color: false);
}
GameServer.Log($"{TextManager.Get("MissionInfo")}: {header} - {message}", ServerLog.MessageType.ServerMessage);
}
public static int DistributeRewardsToCrew(IEnumerable<Character> crew, int totalReward)
{
int remainingRewards = totalReward;
float sum = GetRewardDistibutionSum(crew);
if (MathUtils.NearlyEqual(sum, 0)) { return remainingRewards; }
foreach (Character character in crew)
{
int rewardDistribution = character.Wallet.RewardDistribution;
float rewardWeight = sum > 100 ? rewardDistribution / sum : rewardDistribution / 100f;
int reward = Math.Min(remainingRewards, (int)(totalReward * rewardWeight));
character.Wallet.Give(reward);
remainingRewards -= reward;
if (remainingRewards <= 0) { break; }
}
return remainingRewards;
}
partial void DistributeExperienceToCrew(IEnumerable<Character> crew, int experienceGain)
{
Dictionary<Character, float> traitorExpSteal = new Dictionary<Character, float>();
float totalExpSteal = 0.0f;
foreach (var traitorEvent in GameMain.Server.TraitorManager.ActiveEvents)
{
if (traitorEvent.TraitorEvent.CurrentState != TraitorEvent.State.Completed) { continue; }
if (traitorEvent.Traitor?.Character == null || !GameMain.Server.ConnectedClients.Contains(traitorEvent.Traitor)) { continue; }
float expSteal = Math.Max(traitorEvent.TraitorEvent.Prefab.StealPercentageOfExperience, 0.0f);
AddTraitorExpSteal(traitorEvent.Traitor.Character, expSteal);
foreach (var secondaryTraitor in traitorEvent.TraitorEvent.SecondaryTraitors)
{
AddTraitorExpSteal(secondaryTraitor.Character, expSteal);
}
void AddTraitorExpSteal(Character traitorCharacter, float expSteal)
{
if (traitorCharacter == null) { return; }
if (!traitorExpSteal.ContainsKey(traitorCharacter))
{
traitorExpSteal.Add(traitorCharacter, 0.0f);
}
traitorExpSteal[traitorCharacter] += expSteal;
}
}
totalExpSteal = traitorExpSteal.Values.Sum();
//if exp to steal exceeds 100%, normalize to get it back to 100%
//(e.g. two traitors who both steal 75%, they'll share 50% of all the exp gains)
if (totalExpSteal > 100.0f)
{
foreach (Character traitor in traitorExpSteal.Keys)
{
traitorExpSteal[traitor] /= totalExpSteal;
}
totalExpSteal = 100.0f;
}
if (totalExpSteal > 0)
{
GameServer.Log($"Traitors stole {(int)totalExpSteal}% of the total experience.", ServerLog.MessageType.Traitors);
}
int nonTraitorCount = GameSession.GetSessionCrewCharacters(CharacterType.Both).Count(c => !traitorExpSteal.ContainsKey(c));
foreach (Networking.Client c in GameMain.Server.ConnectedClients)
{
//give the experience to the stored characterinfo if the client isn't currently controlling a character
GiveMissionExperience(c.Character?.Info ?? c.CharacterInfo);
}
foreach (Character bot in GameSession.GetSessionCrewCharacters(CharacterType.Bot))
{
GiveMissionExperience(bot.Info);
}
void GiveMissionExperience(CharacterInfo info)
{
if (info == null) { return; }
var experienceGainMultiplierIndividual = new AbilityMissionExperienceGainMultiplier(this, 1f, info.Character);
//check if anyone else in the crew has talents that could give a bonus to this one
foreach (var c in crew)
{
if (c == info.Character) { continue; }
c.CheckTalents(AbilityEffectType.OnAllyGainMissionExperience, experienceGainMultiplierIndividual);
}
info.Character?.CheckTalents(AbilityEffectType.OnGainMissionExperience, experienceGainMultiplierIndividual);
int finalExperienceGain = (int)(experienceGain * experienceGainMultiplierIndividual.Value);
if (info.Character != null && traitorExpSteal.TryGetValue(info.Character, out float expToSteal))
{
int stealAmount = (int)(experienceGain * nonTraitorCount * expToSteal / 100.0f);
GameServer.Log($"Traitor {info.Character} stole {stealAmount} ({(int)expToSteal}%) of the total experience.", ServerLog.MessageType.Traitors);
finalExperienceGain += stealAmount;
}
else
{
GameServer.Log($"{(int)(finalExperienceGain * totalExpSteal / 100.0f)} ({(int)totalExpSteal}%) was stolen from {info.Name}.", ServerLog.MessageType.Traitors);
finalExperienceGain -= (int)(finalExperienceGain * totalExpSteal / 100.0f);
}
info.GiveExperience(finalExperienceGain);
}
}
public virtual void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.WriteUInt16((ushort)State);
}
public virtual void ServerWrite(IWriteMessage msg)
{
msg.WriteUInt16((ushort)State);
}
}
}