Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/MineralMission.cs
T
Markus Isberg 9470edead3 Build 1.1.4.0
2023-03-31 18:40:44 +03:00

39 lines
1.2 KiB
C#

using Barotrauma.Networking;
using System.Linq;
namespace Barotrauma
{
partial class MineralMission : Mission
{
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
base.ServerWriteInitial(msg, c);
msg.WriteByte((byte)caves.Count);
foreach (var cave in caves)
{
msg.WriteByte((byte)(Level.Loaded == null || !Level.Loaded.Caves.Contains(cave) ? 255 : Level.Loaded.Caves.IndexOf(cave)));
}
foreach (var kvp in spawnedResources)
{
msg.WriteByte((byte)kvp.Value.Count);
msg.WriteSingle(kvp.Value.FirstOrDefault()?.Rotation ?? 0.0f);
foreach (var item in kvp.Value)
{
item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0, -1);
}
}
foreach (var kvp in relevantLevelResources)
{
msg.WriteIdentifier(kvp.Key);
msg.WriteByte((byte)kvp.Value.Length);
foreach (var item in kvp.Value)
{
msg.WriteUInt16(item.ID);
}
}
}
}
}