98 lines
3.1 KiB
C#
98 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class CombatMission
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{
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const float RoundEndDuration = 5.0f;
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private readonly bool[] teamDead = new bool[2];
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private List<Character>[] crews;
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private bool initialized = false;
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private float roundEndTimer;
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public override LocalizedString Description
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{
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get
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{
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if (descriptions == null) { return ""; }
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//non-team-specific description
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return descriptions[0];
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}
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}
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protected override void UpdateMissionSpecific(float deltaTime)
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{
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if (!initialized)
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{
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crews[0].Clear();
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crews[1].Clear();
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foreach (Character character in Character.CharacterList)
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{
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if (character.TeamID == CharacterTeamType.Team1)
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{
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crews[0].Add(character);
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}
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else if (character.TeamID == CharacterTeamType.Team2)
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{
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crews[1].Add(character);
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}
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}
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initialized = true;
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}
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if (crews[0].Count == 0 || crews[1].Count == 0)
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{
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//if there are no characters in either crew, end the round
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teamDead[0] = teamDead[1] = true;
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state = 1;
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}
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else
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{
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teamDead[0] = crews[0].All(c => c.IsDead || c.IsIncapacitated);
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teamDead[1] = crews[1].All(c => c.IsDead || c.IsIncapacitated);
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if (teamDead[0] && teamDead[1]) { state = 1; }
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}
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if (state == 0)
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{
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for (int i = 0; i < teamDead.Length; i++)
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{
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if (!teamDead[i] && teamDead[1 - i])
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{
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//make sure nobody in the other team can be revived because that would be pretty weird
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crews[1 - i].ForEach(c => { if (!c.IsDead) c.Kill(CauseOfDeathType.Unknown, null); });
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GameMain.GameSession.WinningTeam = i == 0 ? CharacterTeamType.Team1 : CharacterTeamType.Team2;
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//state 1 = team 1 won, 2 = team 2 won
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State = i + 1;
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break;
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}
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}
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}
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else
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{
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roundEndTimer -= deltaTime;
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if (roundEndTimer > 0.0f) { return; }
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if (teamDead[0] && teamDead[1])
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{
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GameMain.GameSession.WinningTeam = CharacterTeamType.None;
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if (GameMain.Server != null) { GameMain.Server.EndGame(); }
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}
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else if (GameMain.GameSession.WinningTeam != CharacterTeamType.None)
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{
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GameMain.Server.EndGame();
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}
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}
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}
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}
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}
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