Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/AbandonedOutpostMission.cs
T
Juan Pablo Arce 3f2c843247 Unstable v0.19.3.0
2022-09-02 15:10:56 -03:00

35 lines
1.3 KiB
C#

using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class AbandonedOutpostMission : Mission
{
private readonly List<Item> spawnedItems = new List<Item>();
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
base.ServerWriteInitial(msg, c);
msg.WriteUInt16((ushort)spawnedItems.Count);
foreach (Item item in spawnedItems)
{
item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0, -1);
}
msg.WriteByte((byte)characters.Count);
foreach (Character character in characters)
{
character.WriteSpawnData(msg, character.ID, restrictMessageSize: false);
msg.WriteBoolean(requireKill.Contains(character));
msg.WriteBoolean(requireRescue.Contains(character));
msg.WriteUInt16((ushort)characterItems[character].Count());
foreach (Item item in characterItems[character])
{
item.WriteSpawnData(msg, item.ID, item.ParentInventory?.Owner?.ID ?? Entity.NullEntityID, 0, item.ParentInventory?.FindIndex(item) ?? -1);
}
}
}
}
}