35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class AbandonedOutpostMission : Mission
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{
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private readonly List<Item> spawnedItems = new List<Item>();
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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msg.WriteUInt16((ushort)spawnedItems.Count);
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foreach (Item item in spawnedItems)
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{
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item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0, -1);
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}
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msg.WriteByte((byte)characters.Count);
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foreach (Character character in characters)
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{
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character.WriteSpawnData(msg, character.ID, restrictMessageSize: false);
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msg.WriteBoolean(requireKill.Contains(character));
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msg.WriteBoolean(requireRescue.Contains(character));
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msg.WriteUInt16((ushort)characterItems[character].Count());
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foreach (Item item in characterItems[character])
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{
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item.WriteSpawnData(msg, item.ID, item.ParentInventory?.Owner?.ID ?? Entity.NullEntityID, 0, item.ParentInventory?.FindIndex(item) ?? -1);
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}
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}
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}
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}
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} |