Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
2023-10-02 16:43:54 +03:00

164 lines
6.1 KiB
C#

using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class ConversationAction : EventAction
{
public int SelectedOption
{
get { return selectedOption; }
set { selectedOption = value; }
}
private static readonly Dictionary<Client, ConversationAction> lastActiveAction = new Dictionary<Client, ConversationAction>();
private readonly HashSet<Client> targetClients = new HashSet<Client>();
private readonly Dictionary<Client, DateTime> ignoredClients = new Dictionary<Client, DateTime>();
public IEnumerable<Client> TargetClients
{
get
{
UpdateIgnoredClients();
return targetClients.Where(c => !ignoredClients.ContainsKey(c));
}
}
private void UpdateIgnoredClients()
{
if (ignoredClients.Any())
{
HashSet<Client> clientsToRemove = null;
foreach (var k in ignoredClients.Keys)
{
if (ignoredClients[k] < DateTime.Now)
{
clientsToRemove ??= new HashSet<Client>();
clientsToRemove.Add(k);
}
}
if (clientsToRemove is not null)
{
foreach (var k in clientsToRemove)
{
ignoredClients.Remove(k);
}
}
}
}
public void IgnoreClient(Client c, float seconds)
{
if (!ignoredClients.ContainsKey(c)) { ignoredClients.Add(c, DateTime.Now); }
ignoredClients[c] = DateTime.Now + TimeSpan.FromSeconds(seconds);
Reset();
}
private bool IsBlockedByAnotherConversation(IEnumerable<Entity> targets, float duration)
{
foreach (Entity e in targets)
{
if (e is not Character character || !character.IsRemotePlayer) { continue; }
Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
if (targetClient != null)
{
if (lastActiveAction.ContainsKey(targetClient) &&
lastActiveAction[targetClient].ParentEvent != ParentEvent &&
Timing.TotalTime < lastActiveAction[targetClient].lastActiveTime + duration)
{
return true;
}
}
}
return false;
}
partial void ShowDialog(Character speaker, Character targetCharacter)
{
targetClients.Clear();
if (!TargetTag.IsEmpty)
{
IEnumerable<Entity> entities = ParentEvent.GetTargets(TargetTag);
foreach (Entity e in entities)
{
if (e is not Character character || !character.IsRemotePlayer) { continue; }
Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
if (targetClient != null)
{
targetClients.Add(targetClient);
lastActiveAction[targetClient] = this;
ServerWrite(speaker, targetClient, interrupt);
}
}
}
else
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.InGame && c.Character != null)
{
if (targetCharacter == null || targetCharacter == c.Character)
{
targetClients.Add(c);
lastActiveAction[c] = this;
ServerWrite(speaker, c, interrupt);
}
}
}
}
}
public void ServerWrite(Character speaker, Client client, bool interrupt)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.WriteByte((byte)ServerPacketHeader.EVENTACTION);
outmsg.WriteByte((byte)EventManager.NetworkEventType.CONVERSATION);
outmsg.WriteUInt16(Identifier);
outmsg.WriteString(EventSprite);
outmsg.WriteByte((byte)DialogType);
outmsg.WriteBoolean(ContinueConversation);
if (interrupt)
{
outmsg.WriteUInt16(speaker?.ID ?? Entity.NullEntityID);
outmsg.WriteString(string.Empty);
outmsg.WriteBoolean(false);
outmsg.WriteByte((byte)0);
outmsg.WriteByte((byte)0);
}
else
{
outmsg.WriteUInt16(speaker?.ID ?? Entity.NullEntityID);
outmsg.WriteString(GetDisplayText()?.Value ?? string.Empty);
outmsg.WriteBoolean(FadeToBlack);
outmsg.WriteByte((byte)Options.Count);
for (int i = 0; i < Options.Count; i++)
{
outmsg.WriteString(Options[i].Text);
}
int[] endings = GetEndingOptions();
outmsg.WriteByte((byte)endings.Length);
foreach (var end in endings)
{
outmsg.WriteByte((byte)end);
}
}
GameMain.Server?.ServerPeer?.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
}
public void ServerWriteSelectedOption(Client client)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.WriteByte((byte)ServerPacketHeader.EVENTACTION);
outmsg.WriteByte((byte)EventManager.NetworkEventType.CONVERSATION_SELECTED_OPTION);
outmsg.WriteUInt16(Identifier);
outmsg.WriteByte((byte)(selectedOption + 1));
GameMain.Server?.ServerPeer?.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
}
}
}