140 lines
5.7 KiB
C#
140 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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namespace Barotrauma.SpriteDeformations
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{
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class CustomDeformationParams : SpriteDeformationParams
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{
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f),
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Serialize(0.0f, IsPropertySaveable.Yes, description: "How fast the deformation \"oscillates\" back and forth. " +
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"For example, if the sprite is stretched up, setting this value above zero would make it do a wave-like movement up and down.")]
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public override float Frequency { get; set; } = 1;
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[Serialize(1.0f, IsPropertySaveable.Yes, description: "The \"strength\" of the deformation."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 10.0f)]
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public float Amplitude { get; set; }
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public CustomDeformationParams(XElement element) : base(element)
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{
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}
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}
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class CustomDeformation : SpriteDeformation
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{
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private List<Vector2[]> deformRows = new List<Vector2[]>();
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private CustomDeformationParams CustomDeformationParams => Params as CustomDeformationParams;
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public override float Phase
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{
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get { return phase; }
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set
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{
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phase = value;
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//phase %= MathHelper.TwoPi;
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}
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}
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private float phase;
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public CustomDeformation(XElement element) : base(element, new CustomDeformationParams(element))
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{
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phase = Rand.Range(0.0f, MathHelper.TwoPi);
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if (element == null)
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{
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deformRows.Add(new Vector2[] { Vector2.Zero, Vector2.Zero });
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deformRows.Add(new Vector2[] { Vector2.Zero, Vector2.Zero });
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}
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else
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{
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for (int i = 0; ; i++)
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{
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string row = element.GetAttributeString("row" + i, "");
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if (string.IsNullOrWhiteSpace(row)) break;
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string[] splitRow = row.Split(' ');
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Vector2[] rowVectors = new Vector2[splitRow.Length];
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for (int j = 0; j < splitRow.Length; j++)
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{
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rowVectors[j] = XMLExtensions.ParseVector2(splitRow[j]);
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}
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deformRows.Add(rowVectors);
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}
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}
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if (deformRows.Count() == 0 || deformRows.First() == null || deformRows.First().Length == 0)
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{
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return;
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}
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var configDeformation = new Vector2[deformRows.First().Length, deformRows.Count];
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for (int x = 0; x < configDeformation.GetLength(0); x++)
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{
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for (int y = 0; y < configDeformation.GetLength(1); y++)
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{
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configDeformation[x, y] = deformRows[y][x];
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}
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}
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//construct an array for the desired resolution,
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//interpolating values if the resolution configured in the xml is smaller
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//deformation = new Vector2[Resolution.X, Resolution.Y];
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float divX = 1.0f / Resolution.X, divY = 1.0f / Resolution.Y;
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for (int x = 0; x < Resolution.X; x++)
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{
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float normalizedX = x / (float)(Resolution.X - 1);
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for (int y = 0; y < Resolution.Y; y++)
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{
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float normalizedY = y / (float)(Resolution.Y - 1);
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Point indexTopLeft = new Point(
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Math.Min((int)Math.Floor(normalizedX * (configDeformation.GetLength(0) - 1)), configDeformation.GetLength(0) - 1),
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Math.Min((int)Math.Floor(normalizedY * (configDeformation.GetLength(1) - 1)), configDeformation.GetLength(1) - 1));
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Point indexBottomRight = new Point(
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Math.Min(indexTopLeft.X + 1, configDeformation.GetLength(0) - 1),
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Math.Min(indexTopLeft.Y + 1, configDeformation.GetLength(1) - 1));
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Vector2 deformTopLeft = configDeformation[indexTopLeft.X, indexTopLeft.Y];
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Vector2 deformTopRight = configDeformation[indexBottomRight.X, indexTopLeft.Y];
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Vector2 deformBottomLeft = configDeformation[indexTopLeft.X, indexBottomRight.Y];
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Vector2 deformBottomRight = configDeformation[indexBottomRight.X, indexBottomRight.Y];
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Deformation[x, y] = Vector2.Lerp(
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Vector2.Lerp(deformTopLeft, deformTopRight, (normalizedX % divX) / divX),
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Vector2.Lerp(deformBottomLeft, deformBottomRight, (normalizedX % divX) / divX),
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(normalizedY % divY) / divY);
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}
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}
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}
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protected override void GetDeformation(out Vector2[,] deformation, out float multiplier, bool inverse)
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{
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deformation = Deformation;
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multiplier = CustomDeformationParams.Frequency <= 0.0f ?
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CustomDeformationParams.Amplitude :
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(float)Math.Sin(inverse ? -phase : phase) * CustomDeformationParams.Amplitude;
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multiplier *= Params.Strength;
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}
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public override void Update(float deltaTime)
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{
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if (!Params.UseMovementSine)
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{
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phase += deltaTime * CustomDeformationParams.Frequency;
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phase %= MathHelper.TwoPi;
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}
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}
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public override void Save(XElement element)
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{
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base.Save(element);
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for (int i = 0; i < deformRows.Count; i++)
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{
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element.Add(new XAttribute("row" + i, string.Join(" ", deformRows[i].Select(r => XMLExtensions.Vector2ToString(r)))));
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}
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}
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}
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}
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