Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Settings/DebugConsoleMapping.cs
2022-02-26 02:43:01 +09:00

59 lines
1.8 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma.ClientSource.Settings
{
public class DebugConsoleMapping
{
private readonly Dictionary<KeyOrMouse, string> bindings = new Dictionary<KeyOrMouse, string>();
public IReadOnlyDictionary<KeyOrMouse, string> Bindings => bindings;
private DebugConsoleMapping() { }
private DebugConsoleMapping(XElement element)
{
var bindings = new Dictionary<KeyOrMouse, string>();
foreach (var subElement in element.Elements())
{
KeyOrMouse keyOrMouse = subElement.GetAttributeKeyOrMouse("key", MouseButton.None);
if (keyOrMouse == MouseButton.None) { continue; }
string command = subElement.GetAttributeString("command", "");
if (command.IsNullOrWhiteSpace()) { continue; }
bindings[keyOrMouse] = command;
}
this.bindings = bindings;
}
public static void Init(XElement? element)
{
if (element is null) { return; }
Instance = new DebugConsoleMapping(element);
}
public void SaveTo(XElement element)
{
Bindings
.ForEach(kvp => element.Add(
new XElement("Keybind",
new XAttribute("key", kvp.Key),
new XAttribute("command", kvp.Value))));
}
public void Set(KeyOrMouse key, string command)
=> bindings[key] = command;
public void Remove(KeyOrMouse key)
=> bindings.Remove(key);
public static DebugConsoleMapping Instance { get; private set; } = new DebugConsoleMapping();
}
}