Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/RemoveItemAction.cs
T
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

85 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class RemoveItemAction : EventAction
{
[Serialize("", true)]
public string TargetTag { get; set; }
[Serialize("", true)]
public string ItemIdentifier { get; set; }
[Serialize(1, true)]
public int Amount { get; set; }
public RemoveItemAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
{
if (string.IsNullOrWhiteSpace(ItemIdentifier))
{
ItemIdentifier = element.GetAttributeString("itemidentifiers", null) ?? element.GetAttributeString("identifier", "");
}
}
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag);
bool hasValidTargets = false;
foreach (Entity target in targets)
{
if (target is Character character && character.Inventory != null || target is Item)
{
hasValidTargets = true;
break;
}
}
if (!hasValidTargets) { return; }
HashSet<Item> removedItems = new HashSet<Item>();
foreach (Entity target in targets)
{
Inventory inventory = (target as Character)?.Inventory;
if (inventory != null)
{
while (removedItems.Count < Amount)
{
var item = inventory.FindItem(it =>
it != null &&
!removedItems.Contains(it) &&
(string.IsNullOrEmpty(ItemIdentifier) || it.Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase)), recursive: true);
if (item == null) { break; }
Entity.Spawner.AddToRemoveQueue(item);
removedItems.Add(item);
}
}
else if (target is Item item)
{
if (string.IsNullOrEmpty(ItemIdentifier) || item.Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase))
{
Entity.Spawner.AddToRemoveQueue(item);
removedItems.Add(item);
if (removedItems.Count >= Amount) { break; }
}
}
}
isFinished = true;
}
}
}