24 lines
780 B
C#
24 lines
780 B
C#
using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityBountyHunter : CharacterAbility
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{
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private float vitalityPercentage;
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public CharacterAbilityBountyHunter(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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vitalityPercentage = abilityElement.GetAttributeFloat("vitalitypercentage", 0f);
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}
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protected override void ApplyEffect(AbilityObject abilityObject)
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{
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if ((abilityObject as IAbilityCharacter)?.Character is Character character)
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{
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Character.GiveMoney((int)(vitalityPercentage * character.MaxVitality));
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}
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}
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}
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}
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