32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System.Linq;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma.Abilities
|
|
{
|
|
class CharacterAbilityUnlockTree : CharacterAbility
|
|
{
|
|
public CharacterAbilityUnlockTree(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
|
|
{
|
|
}
|
|
|
|
public override void InitializeAbility(bool addingFirstTime)
|
|
{
|
|
if (!addingFirstTime) { return; }
|
|
if (!TalentTree.JobTalentTrees.TryGetValue(Character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
|
|
|
|
var subTree = talentTree.TalentSubTrees.Find(t => t.TalentOptionStages.Any(ts => ts.Talents.Contains(CharacterTalent.Prefab)));
|
|
if (subTree != null)
|
|
{
|
|
foreach (var talentOption in subTree.TalentOptionStages)
|
|
{
|
|
foreach (var talent in talentOption.Talents)
|
|
{
|
|
if (talent == CharacterTalent.Prefab) { continue; }
|
|
Character.GiveTalent(talent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|