Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGainSimultaneousSkill.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

28 lines
884 B
C#

using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGainSimultaneousSkill : CharacterAbility
{
private string skillIdentifier;
public CharacterAbilityGainSimultaneousSkill(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
skillIdentifier = abilityElement.GetAttributeString("skillidentifier", "").ToLowerInvariant();
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
if ((abilityObject as IAbilityValue)?.Value is float skillIncrease)
{
Character.Info?.IncreaseSkillLevel(skillIdentifier, skillIncrease);
}
else
{
LogabilityObjectMismatch();
}
}
}
}