28 lines
884 B
C#
28 lines
884 B
C#
using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityGainSimultaneousSkill : CharacterAbility
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{
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private string skillIdentifier;
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public CharacterAbilityGainSimultaneousSkill(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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skillIdentifier = abilityElement.GetAttributeString("skillidentifier", "").ToLowerInvariant();
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}
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protected override void ApplyEffect(AbilityObject abilityObject)
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{
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if ((abilityObject as IAbilityValue)?.Value is float skillIncrease)
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{
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Character.Info?.IncreaseSkillLevel(skillIdentifier, skillIncrease);
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}
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else
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{
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LogabilityObjectMismatch();
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}
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}
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}
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}
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