Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityApplyStatusEffectsToAllies.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

36 lines
1.2 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityApplyStatusEffectsToAllies : CharacterAbilityApplyStatusEffects
{
private readonly bool allowSelf;
private readonly float maxDistance = float.MaxValue;
public CharacterAbilityApplyStatusEffectsToAllies(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
allowSelf = abilityElement.GetAttributeBool("allowself", true);
maxDistance = abilityElement.GetAttributeFloat("maxdistance", float.MaxValue);
}
protected override void ApplyEffect()
{
IEnumerable<Character> chosenCharacters = Character.GetFriendlyCrew(Character).Where(c => allowSelf || c != Character);
foreach (Character character in chosenCharacters)
{
if (maxDistance < float.MaxValue)
{
if (Vector2.DistanceSquared(character.WorldPosition, Character.WorldPosition) > maxDistance * maxDistance) { continue; }
}
ApplyEffectSpecific(character);
}
}
}
}