- server waits for transfers to finish before starting the round (up to a max 20 seconds, can be skipped by the host) - clients enable the spectate button when the round starts (in case they fail to start the round due to a missing sub file or an error) - clients notify the server if a transfer is cancelled + FileReceivers can't be instantiated if a server is running
266 lines
8.3 KiB
C#
266 lines
8.3 KiB
C#
using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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enum FileTransferStatus
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{
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NotStarted, Sending, Receiving, Finished, Canceled, Error
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}
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enum FileTransferMessageType
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{
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Unknown, Initiate, Data, Cancel
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}
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enum FileTransferType
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{
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Submarine
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}
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class FileSender
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{
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public class FileTransferOut
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{
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private byte[] data;
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private DateTime startingTime;
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private NetConnection connection;
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public FileTransferStatus Status;
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public string FileName
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{
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get;
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private set;
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}
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public string FilePath
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{
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get;
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private set;
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}
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public FileTransferType FileType
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{
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get;
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private set;
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}
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public float Progress
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{
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get { return SentOffset / (float)Data.Length; }
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}
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public float WaitTimer
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{
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get;
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set;
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}
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public byte[] Data
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{
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get { return data; }
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}
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public int SentOffset
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{
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get;
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set;
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}
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public NetConnection Connection
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{
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get { return connection; }
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}
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public int SequenceChannel;
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public FileTransferOut(NetConnection recipient, FileTransferType fileType, string filePath)
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{
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connection = recipient;
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FileType = fileType;
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FilePath = filePath;
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FileName = Path.GetFileName(filePath);
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Status = FileTransferStatus.NotStarted;
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startingTime = DateTime.Now;
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data = File.ReadAllBytes(filePath);
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}
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}
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const int MaxTransferCount = 16;
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const int MaxTransferCountPerRecipient = 5;
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public static TimeSpan MaxTransferDuration = new TimeSpan(0, 2, 0);
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private List<FileTransferOut> activeTransfers;
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private int chunkLen;
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private NetPeer peer;
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public List<FileTransferOut> ActiveTransfers
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{
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get { return activeTransfers; }
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}
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public FileSender(NetworkMember networkMember)
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{
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peer = networkMember.netPeer;
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chunkLen = peer.Configuration.MaximumTransmissionUnit - 100;
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activeTransfers = new List<FileTransferOut>();
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}
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public FileTransferOut StartTransfer(NetConnection recipient, FileTransferType fileType, string filePath)
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{
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if (activeTransfers.Count >= MaxTransferCount)
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{
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return null;
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}
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if (activeTransfers.Count(t => t.Connection == recipient) > MaxTransferCountPerRecipient)
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{
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return null;
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}
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if (!File.Exists(filePath))
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{
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DebugConsole.ThrowError("Failed to initiate file transfer (file \""+filePath+"\" not found.");
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return null;
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}
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FileTransferOut transfer = null;
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try
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{
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transfer = new FileTransferOut(recipient, fileType, filePath);
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transfer.SequenceChannel = 1;
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while (activeTransfers.Any(t => t.Connection == recipient && t.SequenceChannel == transfer.SequenceChannel))
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{
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transfer.SequenceChannel++;
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}
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activeTransfers.Add(transfer);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to initiate file transfer", e);
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}
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return transfer;
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}
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public void Update(float deltaTime)
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{
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activeTransfers.RemoveAll(t => t.Connection.Status != NetConnectionStatus.Connected);
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foreach (FileTransferOut transfer in activeTransfers)
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{
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transfer.WaitTimer -= deltaTime;
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if (transfer.WaitTimer > 0.0f) continue;
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if (!transfer.Connection.CanSendImmediately(NetDeliveryMethod.ReliableOrdered, 1)) continue;
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transfer.WaitTimer = transfer.Connection.AverageRoundtripTime;
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// send another part of the file
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long remaining = transfer.Data.Length - transfer.SentOffset;
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int sendByteCount = (remaining > chunkLen ? chunkLen : (int)remaining);
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NetOutgoingMessage message;
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//first message; send length, chunk length, file name etc
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if (transfer.SentOffset == 0)
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{
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message = peer.CreateMessage();
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message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
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message.Write((byte)FileTransferMessageType.Initiate);
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message.Write((byte)transfer.FileType);
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message.Write((ushort)chunkLen);
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message.Write((ulong)transfer.Data.Length);
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message.Write(transfer.FileName);
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transfer.Connection.SendMessage(message, NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel);
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transfer.Status = FileTransferStatus.Sending;
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Sending file transfer initiation message: ");
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DebugConsole.Log(" File: " + transfer.FileName);
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DebugConsole.Log(" Size: " + transfer.Data.Length);
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DebugConsole.Log(" Sequence channel: " + transfer.SequenceChannel);
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}
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}
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message = peer.CreateMessage(1 + 1 + sendByteCount);
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message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
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message.Write((byte)FileTransferMessageType.Data);
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byte[] sendBytes = new byte[sendByteCount];
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Array.Copy(transfer.Data, transfer.SentOffset, sendBytes, 0, sendByteCount);
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message.Write(sendBytes);
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transfer.Connection.SendMessage(message, NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel);
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transfer.SentOffset += sendByteCount;
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Sending " + sendByteCount + " bytes of the file " + transfer.FileName + " (" + transfer.SentOffset + "/" + transfer.Data.Length + " sent)");
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}
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if (remaining - sendByteCount <= 0)
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{
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transfer.Status = FileTransferStatus.Finished;
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}
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}
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activeTransfers.RemoveAll(t => t.Status == FileTransferStatus.Finished);
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}
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public void CancelTransfer(FileTransferOut transfer)
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{
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transfer.Status = FileTransferStatus.Canceled;
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activeTransfers.Remove(transfer);
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}
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public void ReadFileRequest(NetIncomingMessage inc)
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{
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byte messageType = inc.ReadByte();
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if (messageType == (byte)FileTransferMessageType.Cancel)
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{
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byte sequenceChannel = inc.ReadByte();
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var matchingTransfer = activeTransfers.Find(t => t.Connection == inc.SenderConnection && t.SequenceChannel == sequenceChannel);
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if (matchingTransfer != null) CancelTransfer(matchingTransfer);
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return;
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}
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byte fileType = inc.ReadByte();
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switch (fileType)
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{
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case (byte)FileTransferType.Submarine:
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string fileName = inc.ReadString();
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var requestedSubmarine = Submarine.SavedSubmarines.Find(s => s.Name == fileName);
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if (requestedSubmarine != null)
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{
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StartTransfer(inc.SenderConnection, FileTransferType.Submarine, requestedSubmarine.FilePath);
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}
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break;
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}
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}
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}
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}
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