Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI/Objectives/AIObjectiveContainItem.cs

91 lines
2.9 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveContainItem: AIObjective
{
private string itemName;
private ItemContainer container;
bool isCompleted;
public bool IgnoreAlreadyContainedItems;
public AIObjectiveContainItem(Character character, string itemName, ItemContainer container)
: base (character, "")
{
this.itemName = itemName;
this.container = container;
//check if the container has room for more items
//canBeCompleted = false;
//foreach (Item contained in container.inventory.Items)
//{
// if (contained != null) continue;
// canBeCompleted = true;
// break;
//}
}
public override bool IsCompleted()
{
return isCompleted;
}
protected override void Act(float deltaTime)
{
if (isCompleted) return;
//get the item that should be contained
var itemToContain = character.Inventory.FindItem(itemName);
if (itemToContain == null)
{
var getItem = new AIObjectiveGetItem(character, itemName);
getItem.IgnoreContainedItems = IgnoreAlreadyContainedItems;
AddSubObjective(getItem);
return;
}
if (container.Item.Inventory == character.Inventory)
{
var containedItems = container.Inventory.Items;
//if there's already something in the mask (empty oxygen tank?), drop it
var existingItem = containedItems.FirstOrDefault(i => i != null);
if (existingItem != null) existingItem.Drop(character);
character.Inventory.RemoveItem(itemToContain);
container.Inventory.TryPutItem(itemToContain, null, false);
}
else
{
if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.PickDistance
&& !container.Item.IsInsideTrigger(character.Position))
{
AddSubObjective(new AIObjectiveGoTo(container.Item, character));
return;
}
container.Combine(itemToContain);
}
isCompleted = true;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
if (objective == null) return false;
return objective.itemName == itemName && objective.container == container;
}
}
}