Files
LuaCsForBarotraumaEP/Subsurface/Source/Screens/NetLobbyScreen.cs

1080 lines
40 KiB
C#

using System;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
using System.IO;
using System.Collections.Generic;
namespace Barotrauma
{
partial class NetLobbyScreen : Screen
{
private GUIFrame menu;
private GUIFrame infoFrame;
private GUIListBox playerList;
private GUIListBox subList, modeList, chatBox;
private GUIButton[] traitorProbabilityButtons;
private GUITextBlock traitorProbabilityText;
private GUIListBox jobList;
private GUITextBox textBox, seedBox;
private GUIFrame myPlayerFrame;
private GUIFrame jobInfoFrame;
private GUIFrame playerFrame;
private GUITickBox autoRestartBox;
public bool IsServer;
public string ServerName, ServerMessage;
const float NetworkUpdateInterval = 1.0f;
private float networkUpdateTimer;
private bool valueChanged;
private Sprite backgroundSprite;
private GUITextBox serverMessage;
public GUIListBox SubList
{
get { return subList; }
}
public GUIListBox ModeList
{
get { return modeList; }
}
public GUIListBox PlayerList
{
get { return playerList; }
}
public GUIFrame InfoFrame
{
get { return infoFrame; }
}
public Submarine SelectedSub
{
get { return subList.SelectedData as Submarine; }
}
public GameModePreset SelectedMode
{
get { return modeList.SelectedData as GameModePreset; }
}
//for guitextblock delegate
public string GetServerName()
{
return ServerName;
}
public string GetServerMessage()
{
return ServerMessage;
}
public List<JobPrefab> JobPreferences
{
get
{
List<JobPrefab> jobPreferences = new List<JobPrefab>();
foreach (GUIComponent child in jobList.children)
{
JobPrefab jobPrefab = child.UserData as JobPrefab;
if (jobPrefab == null) continue;
jobPreferences.Add(jobPrefab);
}
return jobPreferences;
}
}
private string levelSeed;
public string LevelSeed
{
get
{
return levelSeed;
}
private set
{
if (levelSeed == value) return;
levelSeed = value;
backgroundSprite = LocationType.Random(levelSeed).Background;
seedBox.Text = levelSeed;
}
}
private float autoRestartTimer;
public string AutoRestartText()
{
if (GameMain.Server != null)
{
if (!GameMain.Server.AutoRestart) return "";
return "Restarting in " + (int)GameMain.Server.AutoRestartTimer;
}
if (autoRestartTimer == 0.0f) return "";
return "Restarting in " + (int)autoRestartTimer;
}
public NetLobbyScreen()
{
int width = Math.Min(GameMain.GraphicsWidth - 80, 1500);
int height = Math.Min(GameMain.GraphicsHeight - 80, 800);
Rectangle panelRect = new Rectangle(0,0,width,height);
menu = new GUIFrame(panelRect, Color.Transparent, Alignment.Center);
//menu.Padding = GUI.style.smallPadding;
//server info panel ------------------------------------------------------------
infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.7f), (int)(panelRect.Height * 0.6f)), GUI.Style, menu);
infoFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//chatbox ----------------------------------------------------------------------
GUIFrame chatFrame = new GUIFrame(
new Rectangle(0, (int)(panelRect.Height * 0.6f + 20),
(int)(panelRect.Width * 0.7f),
(int)(panelRect.Height * 0.4f - 20)),
GUI.Style, menu);
chatFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, GUI.Style, chatFrame);
textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, GUI.Style, chatFrame);
textBox.Font = GUI.SmallFont;
//player info panel ------------------------------------------------------------
myPlayerFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.7f + 20), 0,
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.6f)),
GUI.Style, menu);
myPlayerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//player list ------------------------------------------------------------------
GUIFrame playerListFrame = new GUIFrame(
new Rectangle((int)(panelRect.Width * 0.7f + 20), (int)(panelRect.Height * 0.6f + 20),
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.4f - 20)),
GUI.Style, menu);
playerListFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
playerList = new GUIListBox(new Rectangle(0,0,0,0), null, GUI.Style, playerListFrame);
playerList.OnSelected = SelectPlayer;
//submarine list ------------------------------------------------------------------
int columnWidth = infoFrame.Rect.Width / 3 - 5;
int columnX = 0;
new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Submarine:", GUI.Style, infoFrame);
subList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), Color.White, GUI.Style, infoFrame);
subList.OnSelected = VotableClicked;
var voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", GUI.Style, Alignment.TopLeft, Alignment.TopRight, infoFrame);
voteText.UserData = "subvotes";
voteText.Visible = false;
UpdateSubList();
columnX += columnWidth + 20;
//gamemode ------------------------------------------------------------------
new GUITextBlock(new Rectangle(columnX, 120, 0, 30), "Game mode: ", GUI.Style, infoFrame);
modeList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), GUI.Style, infoFrame);
modeList.OnSelected = VotableClicked;
voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", GUI.Style, Alignment.TopLeft, Alignment.TopRight, infoFrame);
voteText.UserData = "modevotes";
voteText.Visible = false;
foreach (GameModePreset mode in GameModePreset.list)
{
if (mode.IsSinglePlayer) continue;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
mode.Name, GUI.Style,
Alignment.Left, Alignment.Left,
modeList);
textBlock.ToolTip = mode.Description;
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = mode;
}
columnX += columnWidth + 20;
//gamemode description ------------------------------------------------------------------
//var modeDescription = new GUITextBlock(
// new Rectangle(columnX, 150, (int)(columnWidth * 1.2f), infoFrame.Rect.Height - 150 - 80),
// "", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, infoFrame, true, GUI.SmallFont);
//modeDescription.Color = Color.Black * 0.3f;
//modeList.UserData = modeDescription;
//columnX += modeDescription.Rect.Width + 20;
//seed ------------------------------------------------------------------
new GUITextBlock(new Rectangle(columnX, 120, 180, 20),
"Level Seed: ", GUI.Style, Alignment.Left, Alignment.TopLeft, infoFrame);
seedBox = new GUITextBox(new Rectangle(columnX, 150, columnWidth/2, 20),
Alignment.TopLeft, GUI.Style, infoFrame);
seedBox.OnTextChanged = SelectSeed;
LevelSeed = ToolBox.RandomSeed(8);
//traitor probability ------------------------------------------------------------------
new GUITextBlock(new Rectangle(columnX, 180, 20, 20), "Traitors:", GUI.Style, infoFrame);
traitorProbabilityButtons = new GUIButton[2];
traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 205, 20, 20), "<", GUI.Style, infoFrame);
traitorProbabilityButtons[0].UserData = -1;
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX+20, 205, 80, 20), "No", null,null, Alignment.TopCenter, GUI.Style, infoFrame);
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 205, 20, 20), ">", GUI.Style, infoFrame);
traitorProbabilityButtons[1].UserData = 1;
//automatic restart ------------------------------------------------------------------
autoRestartBox = new GUITickBox(new Rectangle(columnX, 240, 20, 20), "Automatic restart", Alignment.TopLeft, infoFrame);
autoRestartBox.OnSelected = ToggleAutoRestart;
var restartText = new GUITextBlock(new Rectangle(columnX, 265, 20, 20), "", GUI.Style, infoFrame);
restartText.Font = GUI.SmallFont;
restartText.TextGetter = AutoRestartText;
//server info ------------------------------------------------------------------
var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, infoFrame);
serverName.TextGetter = GetServerName;
serverName.Enabled = GameMain.Server != null;
serverName.OnTextChanged = ChangeServerName;
serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, infoFrame);
serverMessage.Wrap = true;
serverMessage.TextGetter = GetServerMessage;
serverMessage.OnTextChanged = UpdateServerMessage;
}
public override void Deselect()
{
textBox.Deselect();
}
public override void Select()
{
GameMain.LightManager.LosEnabled = false;
textBox.Select();
textBox.OnEnterPressed = GameMain.NetworkMember.EnterChatMessage;
textBox.OnTextChanged = GameMain.NetworkMember.TypingChatMessage;
Character.Controlled = null;
//GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
subList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowSubVoting;
playerList.Enabled = GameMain.Server != null;
modeList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowModeVoting;
seedBox.Enabled = GameMain.Server != null;
serverMessage.Enabled = GameMain.Server != null;
autoRestartBox.Enabled = GameMain.Server != null;
traitorProbabilityButtons[0].Enabled = GameMain.Server != null;
traitorProbabilityButtons[1].Enabled = GameMain.Server != null;
ServerName = (GameMain.Server==null) ? "Server" : GameMain.Server.Name;
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "startButton"));
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
playerList.Parent.RemoveChild(playerList.Parent.children.Find(c => c.UserData as string == "banListButton"));
if (IsServer && GameMain.Server != null)
{
modeList.OnSelected = VotableClicked;
modeList.OnSelected = SelectMode;
subList.OnSelected = VotableClicked;
subList.OnSelected = SelectSub;
traitorProbabilityButtons[0].OnClicked = ToggleTraitorsEnabled;
traitorProbabilityButtons[1].OnClicked = ToggleTraitorsEnabled;
GUIButton startButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame);
startButton.OnClicked = GameMain.Server.StartGameClicked;
startButton.UserData = "startButton";
GUIButton settingsButton = new GUIButton(new Rectangle(-100, 0, 80, 30), "Settings", Alignment.BottomRight, GUI.Style, infoFrame);
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
var banListButton = new GUIButton(new Rectangle(0, 30, 100, 20), "Banned IPs", Alignment.BottomRight, GUI.Style, playerList.Parent);
banListButton.OnClicked = GameMain.Server.BanList.ToggleBanFrame;
banListButton.UserData = "banListButton";
if (subList.CountChildren > 0 && subList.Selected == null) subList.Select(0);
if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
{
var playYourself = new GUITickBox(new Rectangle(0, -10, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.Server.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
GameMain.Server.Voting.ResetVotes(GameMain.Server.ConnectedClients);
if (GameMain.Server.RandomizeSeed) LevelSeed = ToolBox.RandomSeed(8);
if (GameMain.Server.SubSelectionMode == SelectionMode.Random) subList.Select(Rand.Range(0,subList.CountChildren));
if (GameMain.Server.ModeSelectionMode == SelectionMode.Random) modeList.Select(Rand.Range(0, modeList.CountChildren));
}
else if (GameMain.Client != null)
{
if (GameMain.Client.GameStarted)
{
GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Spectate", Alignment.BottomRight, GUI.Style, infoFrame);
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
spectateButton.UserData = "spectateButton";
}
GameMain.Client.Voting.ResetVotes(GameMain.Client.OtherClients);
UpdatePlayerFrame(GameMain.Client.CharacterInfo);
}
GameMain.NetworkMember.EndVoteCount = 0;
GameMain.NetworkMember.EndVoteMax = 1;
base.Select();
}
private void UpdatePlayerFrame(CharacterInfo characterInfo)
{
if (myPlayerFrame.children.Count <= 1)
{
myPlayerFrame.ClearChildren();
if (IsServer && GameMain.Server != null)
{
var playYourself = new GUITickBox(new Rectangle(0, -10, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.Selected = GameMain.Server.CharacterInfo != null;
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
new GUITextBlock(new Rectangle(100, 30, 200, 30), "Name: ", GUI.Style, myPlayerFrame);
GUITextBox playerName = new GUITextBox(new Rectangle(100, 55, 0, 20), Alignment.TopLeft, GUI.Style, myPlayerFrame);
playerName.Text = characterInfo.Name;
playerName.OnEnterPressed += ChangeCharacterName;
GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 15, 15), "<", GUI.Style, myPlayerFrame);
toggleHead.UserData = -1;
toggleHead.OnClicked = ToggleHead;
toggleHead = new GUIButton(new Rectangle(60, 50, 15, 15), ">", GUI.Style, myPlayerFrame);
toggleHead.UserData = 1;
toggleHead.OnClicked = ToggleHead;
new GUITextBlock(new Rectangle(0, 90, 200, 30), "Gender: ", GUI.Style, myPlayerFrame);
GUIButton maleButton = new GUIButton(new Rectangle(0, 110, 60, 20), "Male",
Alignment.TopLeft, GUI.Style, myPlayerFrame);
maleButton.UserData = Gender.Male;
maleButton.OnClicked += SwitchGender;
GUIButton femaleButton = new GUIButton(new Rectangle(70, 110, 60, 20), "Female",
Alignment.TopLeft, GUI.Style, myPlayerFrame);
femaleButton.UserData = Gender.Female;
femaleButton.OnClicked += SwitchGender;
new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", GUI.Style, myPlayerFrame);
jobList = new GUIListBox(new Rectangle(0, 180, 0, 0), GUI.Style, myPlayerFrame);
jobList.Enabled = false;
int i = 1;
foreach (JobPrefab job in JobPrefab.List)
{
GUITextBlock jobText = new GUITextBlock(new Rectangle(0, 0, 0, 20), i + ". " + job.Name+" ",
GUI.Style,Alignment.Left, Alignment.Right, jobList, false,
GameMain.GraphicsWidth<1000 ? GUI.SmallFont : GUI.Font);
jobText.UserData = job;
GUIButton infoButton = new GUIButton(new Rectangle(0, 2, 15, 15), "?", GUI.Style, jobText);
infoButton.UserData = -1;
infoButton.OnClicked += ViewJobInfo;
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "^", GUI.Style, jobText);
upButton.UserData = -1;
upButton.OnClicked += ChangeJobPreference;
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "˅", GUI.Style, jobText);
downButton.UserData = 1;
downButton.OnClicked += ChangeJobPreference;
}
UpdateJobPreferences(jobList);
UpdatePreviewPlayer(characterInfo);
}
}
private bool TogglePlayYourself(GUITickBox tickBox)
{
if (tickBox.Selected)
{
GameMain.Server.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, GameMain.Server.Name);
UpdatePlayerFrame(GameMain.Server.CharacterInfo);
}
else
{
myPlayerFrame.ClearChildren();
if (IsServer && GameMain.Server != null)
{
GameMain.Server.CharacterInfo = null;
GameMain.Server.Character = null;
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
playYourself.OnSelected = TogglePlayYourself;
playYourself.UserData = "playyourself";
}
}
return false;
}
private bool ToggleAutoRestart(GUITickBox tickBox)
{
if (GameMain.Server == null) return false;
GameMain.Server.AutoRestart = tickBox.Selected;
valueChanged = true;
return true;
}
public bool ToggleTraitorsEnabled(GUIButton button, object userData)
{
if (GameMain.Server == null) return false;
int dir = (int)userData;
int index = (int)GameMain.Server.TraitorsEnabled + dir;
if (index < 0) index = 2;
if (index > 2) index = 0;
SetTraitorsEnabled((YesNoMaybe)index);
valueChanged = true;
return true;
}
private void SetTraitorsEnabled(YesNoMaybe enabled)
{
if (GameMain.Server != null) GameMain.Server.TraitorsEnabled = enabled;
(traitorProbabilityText as GUITextBlock).Text = enabled.ToString();
}
private bool SelectSub(GUIComponent component, object obj)
{
valueChanged = true;
var hash = (obj as Submarine).MD5Hash;
//hash will be null if opening the sub file failed -> don't select the sub
if (string.IsNullOrWhiteSpace(hash.Hash))
{
(component as GUITextBlock).TextColor = Color.DarkRed * 0.8f;
component.CanBeFocused = false;
return false;
}
return true;
}
public void UpdateSubList()
{
if (subList == null) return;
subList.ClearChildren();
if (Submarine.SavedSubmarines.Count == 0)
{
DebugConsole.ThrowError("No saved submarines found!");
}
foreach (Submarine sub in Submarine.SavedSubmarines)
{
new GUITextBlock(
new Rectangle(0, 0, 0, 25), sub.Name, GUI.Style,
Alignment.Left, Alignment.Left, subList)
{
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
ToolTip = sub.Description,
UserData = sub
};
}
}
public bool VotableClicked(GUIComponent component, object userData)
{
if (GameMain.Client == null) return false;
VoteType voteType = VoteType.Unknown;
if (component.Parent == GameMain.NetLobbyScreen.SubList)
{
if (!GameMain.Client.Voting.AllowSubVoting) return false;
voteType = VoteType.Sub;
}
else if (component.Parent == GameMain.NetLobbyScreen.ModeList)
{
if (!GameMain.Client.Voting.AllowModeVoting) return false;
voteType = VoteType.Mode;
}
else
{
return false;
}
GameMain.Client.Vote(voteType, userData);
return true;
}
public bool ChangeServerName(GUITextBox textBox, string text)
{
if (GameMain.Server == null) return false;
ServerName = text;
valueChanged = true;
return true;
}
public bool UpdateServerMessage(GUITextBox textBox, string text)
{
if (GameMain.Server == null) return false;
ServerMessage = text;
valueChanged = true;
return true;
}
public void AddPlayer(string name)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, playerList.Rect.Width-20, 25), name,
GUI.Style, Alignment.Left, Alignment.Left,
playerList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = name;
}
public void RemovePlayer(string name)
{
GUIComponent child = playerList.children.Find(c => c.UserData as string == name);
if (child != null) playerList.RemoveChild(child);
}
private bool SelectPlayer(GUIComponent component, object obj)
{
playerFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black * 0.3f);
var playerFrameInner = new GUIFrame(new Rectangle(0,0,300,150), null, Alignment.Center, GUI.Style, playerFrame);
playerFrameInner.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0,0,200,20), component.UserData.ToString(),
GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
playerFrameInner, false, GUI.LargeFont);
var kickButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, playerFrameInner);
kickButton.UserData = obj;
kickButton.OnClicked += KickPlayer;
kickButton.OnClicked += ClosePlayerFrame;
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomLeft, GUI.Style, playerFrameInner);
banButton.UserData = obj;
banButton.OnClicked += BanPlayer;
banButton.OnClicked += ClosePlayerFrame;
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, playerFrameInner);
closeButton.OnClicked = ClosePlayerFrame;
return false;
}
private bool ClosePlayerFrame(GUIButton button, object userData)
{
playerFrame = null;
return true;
}
public bool KickPlayer(GUIButton button, object userData)
{
if (GameMain.Server == null || userData == null) return false;
GameMain.Server.KickPlayer(userData.ToString());
return false;
}
public bool BanPlayer(GUIButton button, object userData)
{
if (GameMain.Server == null || userData == null) return false;
GameMain.Server.KickPlayer(userData.ToString(), true);
return false;
}
public void ClearPlayers()
{
playerList.ClearChildren();
}
public override void Update(double deltaTime)
{
base.Update(deltaTime);
//Vector2 pos = new Vector2(
// Submarine.Borders.X + Submarine.Borders.Width / 2,
// Submarine.Borders.Y - Submarine.Borders.Height / 2);
//camAngle += (float)deltaTime / 10.0f;
//Vector2 offset = (new Vector2(
// (float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
// (float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
//pos += offset * 0.8f;
//GameMain.GameScreen.Cam.TargetPos = pos;
//GameMain.GameScreen.Cam.MoveCamera((float)deltaTime);
if (jobInfoFrame != null)
{
jobInfoFrame.Update((float)deltaTime);
}
else if (playerFrame != null)
{
playerFrame.Update((float)deltaTime);
}
else
{
menu.Update((float)deltaTime);
}
if (autoRestartTimer != 0.0f && autoRestartBox.Selected)
{
autoRestartTimer = Math.Max(autoRestartTimer - (float)deltaTime, 0.0f);
}
if (GameMain.Server != null && GameMain.Server.BanList != null)
{
if (GameMain.Server.BanList.BanFrame != null) GameMain.Server.BanList.BanFrame.Update((float)deltaTime);
}
if (valueChanged && GameMain.Server != null)
{
networkUpdateTimer -= (float)deltaTime;
if (networkUpdateTimer <= 0.0f)
{
GameMain.Server.UpdateNetLobby(null);
valueChanged = false;
networkUpdateTimer = NetworkUpdateInterval;
}
}
//durationBar.BarScroll = Math.Max(durationBar.BarScroll, 1.0f / 60.0f);
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.Black);
spriteBatch.Begin();
if (backgroundSprite!=null)
{
spriteBatch.Draw(backgroundSprite.Texture, Vector2.Zero, null, Color.White, 0.0f, Vector2.Zero,
Math.Max((float)GameMain.GraphicsWidth / backgroundSprite.SourceRect.Width, (float)GameMain.GraphicsHeight / backgroundSprite.SourceRect.Height),
SpriteEffects.None, 0.0f);
}
menu.Draw(spriteBatch);
if (jobInfoFrame != null) jobInfoFrame.Draw(spriteBatch);
//if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
if (playerFrame != null) playerFrame.Draw(spriteBatch);
if (GameMain.Server!=null && GameMain.Server.BanList!=null)
{
if (GameMain.Server.BanList.BanFrame != null) GameMain.Server.BanList.BanFrame.Draw(spriteBatch);
}
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
}
public void NewChatMessage(ChatMessage message)
{
float prevSize = chatBox.BarSize;
while (chatBox.CountChildren>20)
{
chatBox.RemoveChild(chatBox.children[1]);
}
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20),
message.TextWithSender,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, message.Color,
Alignment.Left, GUI.Style, null, true);
msg.Font = GUI.SmallFont;
msg.CanBeFocused = false;
msg.Padding = new Vector4(20, 0, 0, 0);
chatBox.AddChild(msg);
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
}
//public bool EnterChatMessage(GUITextBox textBox, string message)
//{
// if (String.IsNullOrEmpty(message)) return false;
// GameMain.NetworkMember.SendChatMessage(ChatMessage.Create(message, ChatMessageType.Default, null));
// return true;
//}
private void UpdatePreviewPlayer(CharacterInfo characterInfo)
{
GUIComponent existing = myPlayerFrame.FindChild("playerhead");
if (existing != null) myPlayerFrame.RemoveChild(existing);
GUIImage image = new GUIImage(new Rectangle(20, 40, 30, 30), characterInfo.HeadSprite, Alignment.TopLeft, myPlayerFrame);
image.UserData = "playerhead";
}
private bool ToggleHead(GUIButton button, object userData)
{
int dir = (int)userData;
if (GameMain.NetworkMember.CharacterInfo == null) return true;
GameMain.NetworkMember.CharacterInfo.HeadSpriteId += dir;
if (GameMain.Client != null) GameMain.Client.SendCharacterData();
UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
return true;
}
private bool SwitchGender(GUIButton button, object obj)
{
Gender gender = (Gender)obj;
GameMain.NetworkMember.CharacterInfo.Gender = gender;
if (GameMain.Client != null) GameMain.Client.SendCharacterData();
UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
return true;
}
private bool SelectMode(GUIComponent component, object obj)
{
if (GameMain.NetworkMember == null) return false;
//if (GameMain.Server==null)
//{
// return VotableClicked(component, obj);
//}
GameModePreset modePreset = obj as GameModePreset;
if (modePreset == null) return false;
valueChanged = true;
return true;
}
private bool SelectSeed(GUITextBox textBox, string seed)
{
if (!string.IsNullOrWhiteSpace(seed))
{
LevelSeed = seed;
}
//textBox.Text = LevelSeed;
//textBox.Selected = false;
valueChanged = true;
return true;
}
private bool ChangeCharacterName(GUITextBox textBox, string newName)
{
if (string.IsNullOrEmpty(newName)) return false;
if (GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo == null) return true;
GameMain.NetworkMember.CharacterInfo.Name = newName;
if (GameMain.Client != null)
{
GameMain.Client.Name = newName;
GameMain.Client.SendCharacterData();
}
textBox.Text = newName;
textBox.Selected = false;
return true;
}
private bool ViewJobInfo(GUIButton button, object obj)
{
GUIComponent jobText = button.Parent;
JobPrefab jobPrefab = jobText.UserData as JobPrefab;
if (jobPrefab == null) return false;
jobInfoFrame = jobPrefab.CreateInfoFrame();
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, jobInfoFrame.children[0]);
closeButton.OnClicked = CloseJobInfo;
return true;
}
private bool CloseJobInfo(GUIButton button, object obj)
{
jobInfoFrame = null;
return true;
}
private bool ChangeJobPreference(GUIButton button, object obj)
{
GUIComponent jobText = button.Parent;
GUIListBox jobList = jobText.Parent as GUIListBox;
int index = jobList.children.IndexOf(jobText);
int newIndex = index + (int)obj;
if (newIndex < 0 || newIndex > jobList.children.Count - 1) return false;
GUIComponent temp = jobList.children[newIndex];
jobList.children[newIndex] = jobText;
jobList.children[index] = temp;
UpdateJobPreferences(jobList);
return true;
}
private void UpdateJobPreferences(GUIListBox listBox)
{
listBox.Deselect();
for (int i = 0; i < listBox.children.Count; i++)
{
float a = (float)(i - 1) / 3.0f;
a = Math.Min(a, 3);
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
listBox.children[i].Color = color;
listBox.children[i].HoverColor = color;
listBox.children[i].SelectedColor = color;
(listBox.children[i] as GUITextBlock).Text = (i+1) + ". " + (listBox.children[i].UserData as JobPrefab).Name;
}
if (GameMain.Client!=null) GameMain.Client.SendCharacterData();
}
public bool TrySelectSub(string subName, string md5Hash)
{
//already downloading the selected sub file
if (GameMain.Client.ActiveFileTransferName == subName+".sub") return false;
Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
if (sub == null || sub.MD5Hash.Hash != md5Hash)
{
string errorMsg = "";
if (sub == null)
{
errorMsg = "Submarine ''" + subName + "'' was selected by the server. Matching file not found in your submarine folder. ";
}
else if (sub.MD5Hash.Hash == null)
{
errorMsg = "Couldn't load submarine ''" + subName + "''. The file may be corrupted. ";
}
else
{
errorMsg = "Your version of the submarine file ''" + sub.Name + "'' doesn't match the server's version! "
+ "Your MD5 hash: " + sub.MD5Hash.Hash + " \n"
+ "Server's MD5 hash: " + md5Hash + ". ";
}
string downloadMsg = GameMain.Client.ActiveFileTransferName == "" ?
"Do you want to download the file from the server host?" :
"Do you want to download the file and cancel downloading ''" + GameMain.Client.ActiveFileTransferName + "''?";
var requestFileBox = new GUIMessageBox("Submarine not found!", errorMsg+downloadMsg, new string[] { "Yes", "No" }, 400, 300);
requestFileBox.Buttons[0].UserData = subName;
requestFileBox.Buttons[0].OnClicked += requestFileBox.Close;
requestFileBox.Buttons[0].OnClicked += (GUIButton button, object userdata) =>
{
GameMain.Client.RequestFile(userdata.ToString(), FileTransferMessageType.Submarine);
return true;
};
requestFileBox.Buttons[1].OnClicked += requestFileBox.Close;
return false;
}
subList.Select(sub, true);
return true;
}
public void WriteData(NetOutgoingMessage msg)
{
Submarine selectedMap = subList.SelectedData as Submarine;
if (selectedMap==null)
{
msg.Write(" ");
msg.Write(" ");
}
else
{
msg.Write(Path.GetFileName(selectedMap.Name));
msg.Write(selectedMap.MD5Hash.Hash);
}
msg.Write(ServerName);
msg.Write(ServerMessage);
msg.WriteRangedInteger(0, 2, (int)GameMain.Server.TraitorsEnabled);
//msg.Write(AllowSubVoting);
//msg.Write(AllowModeVoting);
msg.Write((byte)modeList.SelectedIndex);
//msg.Write(durationBar.BarScroll);
msg.Write(LevelSeed);
msg.Write(GameMain.Server != null && GameMain.Server.AutoRestart);
msg.Write(GameMain.Server == null ? 0.0f : GameMain.Server.AutoRestartTimer);
msg.Write((byte)(playerList.CountChildren));
for (int i = 0; i < playerList.CountChildren; i++)
{
string clientName = playerList.children[i].UserData as string;
msg.Write(clientName==null ? "" : clientName);
}
}
public void ReadData(NetIncomingMessage msg)
{
string mapName = "", md5Hash = "";
int modeIndex = 0;
//float durationScroll = 0.0f;
string newSeed = "";
bool autoRestart = false;
float restartTimer = 0.0f;
YesNoMaybe traitorsEnabled;
try
{
mapName = msg.ReadString();
md5Hash = msg.ReadString();
ServerName = msg.ReadString();
ServerMessage = msg.ReadString();
traitorsEnabled = (YesNoMaybe)msg.ReadRangedInteger(0, 2);
//AllowSubVoting = msg.ReadBoolean();
//AllowModeVoting = msg.ReadBoolean();
modeIndex = msg.ReadByte();
//durationScroll = msg.ReadFloat();
newSeed = msg.ReadString();
autoRestart = msg.ReadBoolean();
restartTimer = msg.ReadFloat();
int playerCount = msg.ReadByte();
playerList.ClearChildren();
for (int i = 0; i < playerCount; i++)
{
AddPlayer(msg.ReadString());
}
}
catch
{
return;
}
if (!string.IsNullOrWhiteSpace(mapName) && !GameMain.NetworkMember.Voting.AllowSubVoting) TrySelectSub(mapName, md5Hash);
if (!GameMain.NetworkMember.Voting.AllowModeVoting) modeList.Select(modeIndex, true);
SetTraitorsEnabled(traitorsEnabled);
autoRestartBox.Selected = autoRestart;
autoRestartTimer = restartTimer;
//durationBar.BarScroll = durationScroll;
LevelSeed = newSeed;
}
}
}