Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/NetBufferExtensions.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

16 lines
499 B
C#

namespace Barotrauma.Networking
{
static class NetBufferExtensions
{
//public static void WriteEnum(this NetBuffer buffer, Enum value)
//{
// buffer.WriteRangedInteger(0, Enum.GetValues(value.GetType()).Length - 1, Convert.ToInt32(value));
//}
//public static TEnum ReadEnum<TEnum>(this NetBuffer buffer)
//{
// return (TEnum)(object)buffer.ReadRangedInteger(0, Enum.GetValues(typeof(TEnum)).Length - 1);
//}
}
}