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LuaCsForBarotraumaEP
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e2d0e7fe243a03636da5e4d55bd02907f5d58216
LuaCsForBarotraumaEP
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Subsurface
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Source
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Characters
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Animation
History
Regalis
e2d0e7fe24
Moved collider position correction logic to the physicsbody class (so that it can be used for sub & item syncing), character position msg length is written in bytes instead of bits, misc cleanup/refactoring
2016-10-19 20:49:18 +03:00
..
AnimController.cs
Controlling humanoid movement with one capsule-shaped physics body that other limbs (attempt to) follow
2016-10-14 00:13:19 +03:00
FishAnimController.cs
Moved collider position correction logic to the physicsbody class (so that it can be used for sub & item syncing), character position msg length is written in bytes instead of bits, misc cleanup/refactoring
2016-10-19 20:49:18 +03:00
HumanoidAnimController.cs
Moved collider position correction logic to the physicsbody class (so that it can be used for sub & item syncing), character position msg length is written in bytes instead of bits, misc cleanup/refactoring
2016-10-19 20:49:18 +03:00
Ragdoll.cs
Moved collider position correction logic to the physicsbody class (so that it can be used for sub & item syncing), character position msg length is written in bytes instead of bits, misc cleanup/refactoring
2016-10-19 20:49:18 +03:00