Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs
T
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

23 lines
958 B
C#

namespace Barotrauma
{
partial class CharacterHealth
{
partial void UpdateLimbAfflictionOverlays()
{
foreach (Limb limb in Character.AnimController.Limbs)
{
limb.BurnOverlayStrength = 0.0f;
limb.DamageOverlayStrength = 0.0f;
if (limbHealths[limb.HealthIndex].Afflictions.Count == 0) continue;
foreach (Affliction a in limbHealths[limb.HealthIndex].Afflictions)
{
limb.BurnOverlayStrength += a.Strength / a.Prefab.MaxStrength * a.Prefab.BurnOverlayAlpha;
limb.DamageOverlayStrength += a.Strength / a.Prefab.MaxStrength * a.Prefab.DamageOverlayAlpha;
}
limb.BurnOverlayStrength /= limbHealths[limb.HealthIndex].Afflictions.Count;
limb.DamageOverlayStrength /= limbHealths[limb.HealthIndex].Afflictions.Count;
}
}
}
}