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e27fa1c7eedf3d534fe661e915a8ac6c6b97b85e
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
History
Regalis 8f50cca026 Syncing StatusEffects applied by meleeweapons or using an item on self
2017-01-15 14:49:15 +02:00
..
ClientEntityEventManager.cs
Resetting EntityEvent & EntitySpawner IDs when starting a new round, LOS effect is enabled when a client takes control of a character
2017-01-09 18:22:37 +02:00
NetEntityEvent.cs
Syncing StatusEffects applied by meleeweapons or using an item on self
2017-01-15 14:49:15 +02:00
NetEntityEventManager.cs
Server clears EntityEventManager before starting a new round, not just when ending it (fixes events breaking during the next round if an item created an event when unloading the previous sub) + some additional error checks
2017-01-14 20:26:41 +02:00
ServerEntityEventManager.cs
Server ignores UPDATE_INGAME messages if the game isn't running, server doesn't set any of the clients' lastRecvIDs above the ID of the latest chatMsg/event/etc (clients can't have received something the server hasn't sent yet)
2017-01-13 18:07:00 +02:00
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