67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class MonsterMission : Mission
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{
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private string monsterFile;
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private int state;
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private Character monster;
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private Vector2 radarPosition;
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public override Vector2 RadarPosition
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{
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get { return monster != null && !monster.IsDead ? radarPosition : Vector2.Zero; }
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}
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public MonsterMission(XElement element, Location[] locations)
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: base(element, locations)
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{
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monsterFile = element.GetAttributeString("monsterfile", "");
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}
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public override void Start(Level level)
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{
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Vector2 spawnPos;
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Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out spawnPos);
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monster = Character.Create(monsterFile, spawnPos, null, GameMain.Client != null, true, false);
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monster.Enabled = false;
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radarPosition = spawnPos;
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}
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public override void Update(float deltaTime)
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{
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switch (state)
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{
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case 0:
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if (monster.Enabled)
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{
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radarPosition = monster.Position;
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}
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if (!monster.IsDead) return;
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#if CLIENT
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ShowMessage(state);
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#endif
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state = 1;
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break;
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}
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}
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public override void End()
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{
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if (!monster.IsDead) return;
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GiveReward();
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completed = true;
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}
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}
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}
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