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LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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Regalis ff96f152ce Resetting EntityEvent & EntitySpawner IDs when starting a new round, LOS effect is enabled when a client takes control of a character
2017-01-09 18:22:37 +02:00
..
ClientEntityEventManager.cs
Resetting EntityEvent & EntitySpawner IDs when starting a new round, LOS effect is enabled when a client takes control of a character
2017-01-09 18:22:37 +02:00
NetEntityEvent.cs
NetEntityEvent fixes:
2017-01-03 20:10:03 +02:00
NetEntityEventManager.cs
Resetting EntityEvent & EntitySpawner IDs when starting a new round, LOS effect is enabled when a client takes control of a character
2017-01-09 18:22:37 +02:00
ServerEntityEventManager.cs
NetEntityEvent fixes:
2017-01-03 20:10:03 +02:00
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