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LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes
History
Regalis c7545d5816 - StartCoroutine returns a handle which can be used to stop a coroutine, and coroutines and be given a name to make accessing them easier
- StatusEffect coroutines are stopped when the round ends
- Fixed GameServer keeping a reference to the TraitorManager after a round ends (causing traitor messages to appear even if traitors aren't on anymore)
- Option to spawn characters near/inside/outside the sub using the spawn command
2016-04-06 18:36:26 +03:00
..
Tutorials
- StartCoroutine returns a handle which can be used to stop a coroutine, and coroutines and be given a name to make accessing them easier
2016-04-06 18:36:26 +03:00
GameMode.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
GameModePreset.cs
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
MissionMode.cs
Fixed missions not matching between Linux and Windows builds
2016-03-28 19:58:22 +03:00
SinglePlayerMode.cs
Properly setting serverlog scrollbar size, clown gear
2016-02-16 22:25:06 +02:00
TraitorMode.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
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