Files
LuaCsForBarotraumaEP/Subsurface/Source/GUI/GUIScrollBar.cs

185 lines
5.3 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
public class GUIScrollBar : GUIComponent
{
public static GUIScrollBar draggingBar;
private bool isHorizontal;
private GUIFrame frame;
private GUIButton bar;
private float barSize;
private float barScroll;
private bool enabled;
public delegate bool OnMovedHandler(GUIScrollBar scrollBar, float barScroll);
public OnMovedHandler OnMoved;
public bool IsHorizontal
{
get { return isHorizontal; }
}
public bool Enabled
{
get { return enabled; }
set { enabled = value; }
}
public float BarScroll
{
get { return barScroll; }
set
{
barScroll = MathHelper.Clamp(value, 0.0f, 1.0f);
int newX = bar.Rect.X - frame.Rect.X, newY = bar.Rect.Y - frame.Rect.Y;
if (isHorizontal)
{
newX = (int)(barScroll *(frame.Rect.Width - bar.Rect.Width));
newX = Math.Max(newX, 0);
newX = Math.Min(newX, frame.Rect.Width - bar.Rect.Width);
}
else
{
newY = (int)(barScroll * (frame.Rect.Height- bar.Rect.Height));
newY = Math.Max(newY, 0);
newY = Math.Min(newY, frame.Rect.Height - bar.Rect.Height);
}
bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
}
}
public float BarSize
{
get { return barSize; }
set
{
float oldBarSize = barSize;
barSize = Math.Min(Math.Max(value, 0.0f), 1.0f);
if (barSize != oldBarSize) UpdateRect();
}
}
public GUIScrollBar(Rectangle rect, GUIStyle style, float barSize, GUIComponent parent = null)
: this(rect, null, barSize, style, parent)
{
}
public GUIScrollBar(Rectangle rect, Color? color, float barSize, GUIStyle style = null, GUIComponent parent = null)
: this(rect, color, barSize, Alignment.TopLeft, style, parent)
{
}
public GUIScrollBar(Rectangle rect, Color? color, float barSize, Alignment alignment, GUIStyle style = null, GUIComponent parent = null)
: base(style)
{
this.rect = rect;
//GetDimensions(parent);
this.alignment = alignment;
if (parent != null)
parent.AddChild(this);
isHorizontal = (rect.Width > rect.Height);
frame = new GUIFrame(new Rectangle(0,0,0,0), Color.Black*0.8f, style, this);
//AddChild(frame);
//System.Diagnostics.Debug.WriteLine(frame.rect);
this.barSize = barSize;
bar = new GUIButton(new Rectangle(0, 0, 0, 0), "", color, style, this);
bar.OnPressed = SelectBar;
//AddChild(bar);
enabled = true;
UpdateRect();
}
private void UpdateRect()
{
bar.Rect = new Rectangle(
bar.Rect.X,
bar.Rect.Y,
isHorizontal ? (int)(frame.Rect.Width * barSize) : frame.Rect.Width,
isHorizontal ? frame.Rect.Height : (int)(frame.Rect.Height * barSize));
foreach (GUIComponent child in bar.children)
{
child.Rect = bar.Rect;
}
}
public override void Update(float deltaTime)
{
if (!Visible) return;
base.Update(deltaTime);
if (draggingBar != this) return;
if (!PlayerInput.LeftButtonHeld()) draggingBar = null;
MoveButton();
}
public override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
DrawChildren(spriteBatch);
}
private bool SelectBar()
{
if (!enabled) return false;
if (barSize == 1.0f) return false;
draggingBar = this;
return true;
}
private void MoveButton()
{
//if (!enabled) return false;
//if (barSize == 1.0f) return false;
int newX = bar.Rect.X - frame.Rect.X, newY = bar.Rect.Y - frame.Rect.Y;
int moveAmount;
if (isHorizontal)
{
moveAmount = (int)PlayerInput.MouseSpeed.X;
newX = Math.Min(Math.Max(newX + moveAmount, 0), frame.Rect.Width - bar.Rect.Width);
barScroll = (float)newX / ((float)frame.Rect.Width - (float)bar.Rect.Width);
}
else
{
moveAmount = (int)PlayerInput.MouseSpeed.Y;
newY = Math.Min(Math.Max(newY+moveAmount, 0), frame.Rect.Height - bar.Rect.Height);
barScroll = (float)newY / ((float)frame.Rect.Height - (float)bar.Rect.Height);
}
if (moveAmount != 0 && OnMoved != null) OnMoved(this, barScroll);
bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
}
}
}