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LuaCsForBarotraumaEP
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de2246fe57952180cf3fe83130b02a8760ed3f76
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Characters
T
History
Joonas Rikkonen
de2246fe57
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
..
AI
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
Animation
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
Health
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
Jobs
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
AICharacter.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Attack.cs
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Character.cs
(b5250291f) Merge branch 'dev' into human-ai
2019-05-16 05:15:16 +03:00
CharacterHealth.cs
(edf82e6ca) Modified: VideoPlayer video position, medical objective completion, saving segment when objective is completed
2019-03-27 20:50:50 +02:00
CharacterHUD.cs
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
CharacterInfo.cs
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
CharacterNetworking.cs
(7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1.
2019-04-05 16:13:27 +03:00
CharacterSound.cs
c2e39cc...409d4d9
2019-03-18 22:50:18 +02:00
HUDProgressBar.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Limb.cs
(a2943d8b7) Merge branch 'dev' into human-ai
2019-05-16 05:04:10 +03:00